Welcome to the second month of Blogs of the Round Table, and thanks again to everyone who participated in January’s great discussions. Don’t forget that you’re more than welcome to post a response or addition to someone else’s Round Table entry, and in the past that’s been some of the most interesting stuff to come out of this little exercise. But seeing as it’s February now, that means it’s time for a new topic to inspire out collective blogging imaginations. This month Michael Abbott of The Brainy Gamer has kindly given us our topic for the month, and he’s chosen…
LOVE.
How do games communicate love? Can they? Do they? Can we find something approaching love in our relationships to games? When we say we love a game, what does that really mean? I’m interested in the the capacity of programming, silicon, and input/output devices to convey or impart feelings we can truly characterize as love. I’m guessing each of us has a story…and maybe for some, the answer is simply no.
Love! I don’t get enough of it / All I get is these vampires and blood suckers… ahem. I don’t know about you, but I’m extremely excited about this topic and although a double bout of tonsillitis kept me from contributing last month, be sure I’ll be doing my best to get a post in this time. The topic actually reminds me of many of the things the Digital Romance Lab have been interested in, and you can check out their blog here. As always, questions, comments, and links to your own responses to the theme can be left here in the comments, sent in via twitter to @critdistance with the #BoRT hashtag, or you can send us a plain ol’ email.