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ReadySet Zam archive

 

http://readyset.zam.com/article/1851/opinion-against-games-using-dead-kids-as-plot-devices

http://readyset.zam.com/article/1825/you-know-what-fromsoftware-game-really-needs-a-remake-kings-field

http://readyset.zam.com/article/1772/welp-devolver-won-e3-again

http://readyset.zam.com/article/1771/the-skyrim-on-alexa-gag-is-cruel-because-it-should-be-real

http://readyset.zam.com/article/1696/the-reviewer-and-the-critic

http://readyset.zam.com/article/1710/monster-hunter-world-is-a-200-hour-tutorial-for-the-other-monster-hunter-games

http://readyset.zam.com/article/1708/with-arcade-edition-is-street-fighter-v-finally-worth-playing

http://readyset.zam.com/article/1699/looking-back-at-yakuza-3-and-its-rare-portrayal-of-orphans-in-japan

http://readyset.zam.com/article/1698/why-indies-are-thriving-on-nintendo-switch

http://readyset.zam.com/article/1700/farewell-demons-souls

http://readyset.zam.com/article/1678/closing-the-book-on-open-world-games

http://readyset.zam.com/article/1677/for-all-its-influence-shadow-of-the-colossus-best-design-practices-have-gone-ignored

http://readyset.zam.com/article/1664/final-fantasy-xvs-episode-ignis-dlc-redefines-the-game

http://readyset.zam.com/article/1660/doki-doki-literature-club-is-the-cabin-in-the-woods-of-dating-sims

http://readyset.zam.com/article/1659/monster-hunter-world-is-the-perfect-way-to-get-into-the-series

http://readyset.zam.com/article/1662/overwatch-league-might-finally-be-the-thing-that-turns-me-on-to-esports

http://readyset.zam.com/article/1661/six-games-to-look-forward-to-in-2018

http://readyset.zam.com/article/1652/la-noire-and-its-sad-important-legacy

http://readyset.zam.com/article/1651/the-best-worst-selling-games-on-steam

http://readyset.zam.com/article/1649/final-fantasy-xv-one-year-and-change-later

http://readyset.zam.com/article/1638/less-than-a-year-on-the-nintendo-switch-is-blowing-past-everyones-expectations

http://readyset.zam.com/article/1642/the-2017-best-videogame-dads-awards

http://readyset.zam.com/article/1637/the-five-most-dramatic-moments-to-come-out-of-games-this-year

http://readyset.zam.com/article/1641/the-best-games-that-came-out-of-australia-this-year

http://readyset.zam.com/article/1636/10-amazing-games-you-mayve-overlooked-this-year

http://readyset.zam.com/article/1634/all-the-amiibo-i-bought-in-2017-and-how-they-have-cursed-me

http://readyset.zam.com/article/1633/2017-was-a-banner-year-for-horror-games

http://readyset.zam.com/article/1631/beyond-the-event-horizon-of-2017

http://readyset.zam.com/article/1626/animal-crossing-pocket-camp-is-a-perfect-metaphor-for-late-capitalism

http://readyset.zam.com/article/1627/the-debate-over-microtransactions-isnt-really-about-money-at-all

http://readyset.zam.com/article/1632/soma-is-a-different-game-in-safe-mode—-a-better-one

http://readyset.zam.com/article/1625/what-pocket-camp-gets-totally-wrong-about-animal-crossing

http://readyset.zam.com/article/1628/behind-the-bloodshed-wolfenstein-ii-depicts-the-quiet-rise-of-real-world-fascism

http://readyset.zam.com/article/1620/well-be-talking-about-super-mario-odysseys-new-donk-city-festival-for-years-to-come

http://readyset.zam.com/article/1621/battlefront-iis-campaign-shows-why-dice-needs-a-new-bad-company

http://readyset.zam.com/article/1617/pokemon-is-queer-as-hell-actually

http://readyset.zam.com/article/1608/the-best-christmas-themed-mods-and-addons

http://readyset.zam.com/article/1615/nioh-is-giving-me-impostor-syndrome

http://readyset.zam.com/article/1614/sonic-gloom-the-quiet-disaster-of-sonic-forces

http://readyset.zam.com/article/1609/wolfenstein-ii-the-new-colossus-is-big-bombastic-and-empty

http://readyset.zam.com/article/1605/super-mario-odyssey-benefits-from-unlimited-lives

http://readyset.zam.com/article/1596/if-shadowrun-dragonfall-is-grimdark-where-does-that-leave-us

http://readyset.zam.com/article/1601/wolfenstein-the-old-blood-uses-zombie-schlock-to-talk-about-white-supremacy

http://readyset.zam.com/article/1598/the-top-10-games-for-punching-a-nazi

http://readyset.zam.com/article/1594/super-mario-odyssey-is-all-about-that-sense-of-discovery

http://readyset.zam.com/article/1588/9-games-wed-like-to-see-kiwamid

http://readyset.zam.com/article/1587/dead-space-and-the-visceral-death

http://readyset.zam.com/article/1574/the-yakuza-series-tackles-masculinity-in-a-way-few-games*]}*-can

http://readyset.zam.com/article/1581/destiny-2-has-an-endgame-problem

Kill Screen archive

…videogame or social network

  • surreal asteroid exploration game irrational exuberance rewrites rules vr
  • assassins creed unity making crowd main character
  • fast life and times monster evolve
  • lifeless planet
  • hotline miami 2 wrong numbers map editor embraces mario paint aesthetic
  • murdered soul suspect digital page turner
  • nintendo comes out swinging
  • how league legends server farms power esport
  • dadaism comes videogames dark stealthy tangiers
  • what does it mean videogame be always
  • how steams openness helps little guy
  • broken punk metaphor
  • always sometimes monsters combines atlas shrugged hotline miami

  • The Stanley Parable

    …METAGAME

    When October 2013 rolled around and The Stanley Parable properly debuted on Valve’s Steam storefront, the game was met with a flurry of positive reviews from sites large and small. TSP’s metatextual bent resonated strongly with many critics, although it also posed certain critical challenges. Matthewmatosis cites the game’s self-awareness as a barrier (video link, CC/auto-captions) to worthwhile critique and that “the entire experience suffers heavily from diminishing returns,” referencing TSP’s emphasis on repeatedly restarting the game to achieve multiple endings. On the other hand, Alex Duncan’s essay on how to approach critique of TSP as a work

    Contribute to Critical Distance

    …sur Twitter ou bien nous envoyer un lien par courriel. Si vous voulez nous faire découvrir votre blog ou site web, nous suggérons de ne pas soumettre chacun de vos articles. Choisissez seulement ceux que vous considérez comme des chefs d’oeuvres; le travail d’évaluer les meilleurs exemples de la critique chaque semaine prend beaucoup d’effort et est souvent fait uniquement par une personne. Merci de votre compréhension.

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    Grand Theft Auto IV

    …the developer’s view of it, and makes the case that the real potential of interactive storytelling lies in collaboration between the player and developer. The closest GTA IV comes in this regard is its approach of doling out new gameplay possibilities as a reward for narrative advancement, as Shamus Young notes in comparing it to Saints Row 2.

    The tension between the narrative and the gameplay caused some to view contradiction as the game’s defining feature. Carlo Barbara described the game as a near-impossible balancing act between often-opposing influences. And even while arguing that GTA IV was the game…

    July 8th

    …the end we are flawed beings living at the whims of the cosmos.”

    Love and hate

    This was a great week for reflections on games and the history of art, or art about history.

    • Art Games Have Always Existed – YouTube This playlist of videos on the history of art games is a fantastic resource.
    • Game Art: Joseph Delappe’s Elegy: GTA USA Gun Homicides (2018) – GAMESCENES Game Scenes wrote about Joseph DeLappe’s project that uses Grand Theft Auto’s built-in graphic simulations of gun violence to visualise actual gun violence occurring every day in…

    July 2020

    PostMesmeric waxes lyrical about the importance of Hotline Miami’s soundtrack to the effectiveness of the game’s focus-driven play and unsettling aesthetic. (Manual captions) [Note: spoilers for Hotline Miami]

    • Found Footage In Horror Gaming – The Checkpoints Show (12:47)

      The Checkpoints Show traces the use of “found footage” effects in videogames from its longer prior history of similar techniques in films and novels. (Autocaptions) [Note: flashing lights]

    • Grand Theft Auto V: Does “Dissonance” Even Matter? – Writing on Games

      Hamish weighs up the contrasting player experiences of ‘dissonance’ in Grand Theft Autos IV and

    January 8th

    …hours. I can’t wait to play it again.’”, and I for one would like more games writing that’s motivated by that feeling.

    Adding a bit more distance to the mix: as I’m making my preparations for GDC 2012, I remember getting my first glimpse of Neptune’s Pride during GDC 2010. Electron Dance is still writing about the game; Laura Michet first shares her experiences with it, which are a sort of mirror image honest response counterpart to Amanda Lange’s article above and which caused her to give up on the game in short order. And Joel Goodwin acknowledges Laura’s…

    Kotaku UK archive

    …2015/08/31 Beat Final Fantasy Vis Opera House Got Lousy Airship 2015/08/31 Theres Live Action Attack Titan Tv Miniseries Sucks 2015/09/01 Tips Playing Metal Gear Solid V 2015/09/03 Backlash Supposedly Educational Slave Tetris Video Game 2015/09/03 Emily Worst Deserves Die Dawn 2015/09/03 Good Way Get Quiet Metal Gear Solid V 2015/09/05 Phantom Pain Pc Benchmarks Relatively Painless 2015/09/07 12 Best Gaming Episodes Cartoons 2015/09/07 The Game Developer Who Was Mistaken For A Ufc Champion 2015/09/08 Best Local Multiplayer Games 2015/09/09 Not Week Destiny 2 2015/09/10 Dawn Messes Two Horrors Overused Tropes 2015/09/10 How To Beat Metal Gear Solid 5S Most Annoying…

    February 11th

    …which to imagine alternative cities and political structures.

    Limitations

    Finally, two critics look at visual expression in games, with an eye towards things that feel familiar, whether that familiarity is comforting or creepy.

    • (9) Hygge in Video Games – YouTube (Video: auto-captions) Satchell Drakes highlights some visual design techniques that create a sense of simplicity and coziness in some of his favorite games.
    • FAITH – calei2copi0x Celia Sanchez argues that horror is best found in the unseen, and nostalgia is best used in service to consistent narrative and aesthetic goals.

    “FAITH‘s…