Kill Screen archive
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…Still Needs Work As An Esport 2017/11/23 12 More Of The Strangest Foods In Gaming 2017/11/23 Chrono Triggers Campfire Scene Is A Meditation On Friendship Regrets And Time Itself 2017/11/23 Gore As Art In The Evil Within 2 2017/11/23 Super Massive Galaxy In Super Mario Galaxy 2 Is A Loving Tribute To Super Mario Brothers 3S Super Giant Land 2017/11/23 The Dystopian Journey Of Streets Of Rage 2 2017/11/23 Vagrant Story Is A Brutally Original Jrpg 2017/11/24 A Goat Made Me Cry In Terranigma 2017/11/24 The Quirky Voyage Of Startropics 2017/11/27 The Full Story Behind The Time Iwata Helped Save…
http://readyset.zam.com/article/1851/opinion-against-games-using-dead-kids-as-plot-devices
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http://readyset.zam.com/article/1772/welp-devolver-won-e3-again
http://readyset.zam.com/article/1771/the-skyrim-on-alexa-gag-is-cruel-because-it-should-be-real
http://readyset.zam.com/article/1696/the-reviewer-and-the-critic
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http://readyset.zam.com/article/1699/looking-back-at-yakuza-3-and-its-rare-portrayal-of-orphans-in-japan
http://readyset.zam.com/article/1698/why-indies-are-thriving-on-nintendo-switch
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http://readyset.zam.com/article/1678/closing-the-book-on-open-world-games
http://readyset.zam.com/article/1677/for-all-its-influence-shadow-of-the-colossus-best-design-practices-have-gone-ignored
http://readyset.zam.com/article/1664/final-fantasy-xvs-episode-ignis-dlc-redefines-the-game
http://readyset.zam.com/article/1660/doki-doki-literature-club-is-the-cabin-in-the-woods-of-dating-sims
http://readyset.zam.com/article/1659/monster-hunter-world-is-the-perfect-way-to-get-into-the-series
http://readyset.zam.com/article/1662/overwatch-league-might-finally-be-the-thing-that-turns-me-on-to-esports
http://readyset.zam.com/article/1661/six-games-to-look-forward-to-in-2018
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http://readyset.zam.com/article/1649/final-fantasy-xv-one-year-and-change-later
http://readyset.zam.com/article/1638/less-than-a-year-on-the-nintendo-switch-is-blowing-past-everyones-expectations
http://readyset.zam.com/article/1642/the-2017-best-videogame-dads-awards
http://readyset.zam.com/article/1637/the-five-most-dramatic-moments-to-come-out-of-games-this-year
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http://readyset.zam.com/article/1633/2017-was-a-banner-year-for-horror-games
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http://readyset.zam.com/article/1626/animal-crossing-pocket-camp-is-a-perfect-metaphor-for-late-capitalism
http://readyset.zam.com/article/1627/the-debate-over-microtransactions-isnt-really-about-money-at-all
http://readyset.zam.com/article/1632/soma-is-a-different-game-in-safe-mode—-a-better-one
http://readyset.zam.com/article/1625/what-pocket-camp-gets-totally-wrong-about-animal-crossing
http://readyset.zam.com/article/1628/behind-the-bloodshed-wolfenstein-ii-depicts-the-quiet-rise-of-real-world-fascism
http://readyset.zam.com/article/1620/well-be-talking-about-super-mario-odysseys-new-donk-city-festival-for-years-to-come
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http://readyset.zam.com/article/1574/the-yakuza-series-tackles-masculinity-in-a-way-few-games-can
http://readyset.zam.com/article/1581/destiny-2-has-an-endgame-problem
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…of these super gamey elements. So it’s got like tokens for intimacy, points for pleasure. And when I first played that game years ago at Indiecade, I was like, really confused because I love Naomi’s work and I love the idea of this like superqueer game, about like a gender-neutral person and sex with an alien, but I was like do we wanna turn intimacy into tokens? Do we wanna like turn pleasure into points? And I talked to Naomi about over the years and she was like “no, that’s the point. The point is to demonstrate how even in…
…personal resonance they found in Gris with their disappointment at the game’s mixed reception from others. (Manual captions)
Patrick Gill explores how the design of Voldo from the Soulcalibur series draws inspiration from various queer culture iconographies and, as such, is part of a historical continuum of real-life fighting stars. (Manual captions) To round out this list of videos from July 2021, two to help us feel old. We All Must Bow Before the Crushing Accumulations of Time
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…Adaptations | Paste Magazine Mik Deitz finds that the current discourse around videogame adaptations is asking the wrong questions.
Welcome to another week of top shelf videogame criticism, analysis, and commentary! We have some strong offerings for you this week, so let’s get right into them. It’s This Week in Videogame Blogging!
Making Marios
It’s Super Mario Bros‘s 30th anniversary this month, and the folks at AV Club’s Gameological Society got together to share their most surreal experiences with the games.
This special occasion also saw the release of, and critical reception to, Nintendo’s descendent of its WarioWare quick-and-dirty game design software, Super Mario Maker. Last week we shared a design chat with Shigeru Miyamoto
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…of the culture around the game, which in turn leads to players buying into the concept that what is best for the game is what is best for the company that makes it.
Retrospectives
…Super Bunnyhop (30:35)
George Weidman surveys depictions of climate change in the past three decades of strategy games (which mostly in this case means in all the prominent Civ- and Sim- titles), and how such gamified depictions may be able to influence our thinking when it comes to responding to environmental crises, or not. (Autocaptions) [Note: contains embedded advertising]
Jacob Geller discusses the imposing vertical visual metaphor of Final Fantasy VII’s city Midgar, the useful trope (and lived reality) of the Have’s living above and over the
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…captions)
Maria continues her exploration of visual aesthetics with a personal ode to the beach levels of Marios Sunshine and Galaxy. (Manual captions) Under this large umbrella are four videos grappling with issues of identity and inclusion around games, game-makers and game communities. MelinaPendulum uses Zaiem Beg’s callout doc, “The Wizards I Know”, to discuss how permutations of coded racism in Magic The Gathering cards are echoed as Identity
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