Search Results for:

Seguros carros Pinellas Park FL llama ahora al 888-430-8975 Seguros para motos cotizar online Seguro para remis todo riesgo Poliza de seguro para carros Calcula tu seguro de coche mas barato Seguro todo riesgo Seguro de carro barato

November 5th

…to spark a wave of interesting critical writing.

  • Making History with the Music of Pyre | Game Score Fanfare – YouTube (video: auto-captions) Game Score Fanfare praises Supergiant Games’s integration of music composition into the core of their design.
  • Different as they are, Supergiant’s games all explore tolerance and the ways we we deal with disaster | PC Gamer Malindy Hetfield draws thematic links between three games made by the same studio: Pyre, Transistor, and Bastion.

“Supergiant’s three games all helped me consider the role of the individual and our relationships with each other

This Year In Videogame Blogging: 2017

…enamored society at large.

In the face of all that real, physical harm being done, worrying about truth can feel so ignoble. Further, talking about video games in this tiny sphere we deal in feels even more so. Yet, this is the platform I have. It may be flicking peas in a hurricane in the grand scheme of things, but on truth I shall not bend. I dedicate the 2017 edition of This Year In Video Game Blogging in the name of truth and the spread of whatever wisdom that may be gleaned.

Critical Video Game Criticism

December 23rd

…Victor

Three articles this week look at historical representation, cultural appropriation, and the colonialist ideology that so often fuels both.

  • Battlefield V: A corruption of history – Ruben Ferdinand – Medium Ruben Ferdinand dives deeply into Battlefield V‘s colonial reinforcement and mealy-mouthed both-sides-ism.
  • How Historical Accuracy Became a Euphemism – Waypoint Justin Reeve analyzes what’s actually at stake when players cry foul about who is represented and included in games set in the past.
  • Well Played: Battle Royale — Real Life Vicky Osterweil positions Fortnite‘s dance emotes as a microcosm for a cycle of cultural

Kotaku UK archive

…2015/08/31 Beat Final Fantasy Vis Opera House Got Lousy Airship 2015/08/31 Theres Live Action Attack Titan Tv Miniseries Sucks 2015/09/01 Tips Playing Metal Gear Solid V 2015/09/03 Backlash Supposedly Educational Slave Tetris Video Game 2015/09/03 Emily Worst Deserves Die Dawn 2015/09/03 Good Way Get Quiet Metal Gear Solid V 2015/09/05 Phantom Pain Pc Benchmarks Relatively Painless 2015/09/07 12 Best Gaming Episodes Cartoons 2015/09/07 The Game Developer Who Was Mistaken For A Ufc Champion 2015/09/08 Best Local Multiplayer Games 2015/09/09 Not Week Destiny 2 2015/09/10 Dawn Messes Two Horrors Overused Tropes 2015/09/10 How To Beat Metal Gear Solid 5S Most Annoying…

November 16th

…that you’re making the new bad TV.”

Elsewhere, Jason Rice weaves together Sleep No More, The Stanley Parable, The Walking Dead, and player performance, looking toward the future of interactivity.

 

SOMETHING YOU ALREADY KNEW BUT THAT SCIENCE HAS NOW CONFIRMED

According to a new study by the Queensland University of Technology, playing video games improves children’s emotional, social, and psychological well-being. The study also finds that playing video games together as a family can help build stronger family bonds.

More at GamePolitics.

BIG GUNS

With new consoles comes the…

July 25th

…and fans of the series saw its linearity and lack of character customization as negative qualities. As for me, I found the game to be surprisingly enjoyable.”

Engendering Crit

Our next two featured pieces this week focus on masculinities and femininities in play, what these bodies and identities are made to stand for in our games, and how they can be read to carry allegorical conclusions and tired tropes alike.

  • Resident Evil Village Fails Its Female Villains | Videodame Billie Gagné-Lebel finds that RE Village‘s women antagonists have little motivation for their actions beyond motherly…

Tingting Liu | Keywords in Play, Episode 27

…the digital media economy. Is that a fair assessment of your work and where may have I gone wrong in summarizing it?

Tingting: Well, yeah, it’s all right because I have a particular interest in applying anthropological research methods, such as in-depth face-to-face interviews and participant observation to studying digital cultures, that’s correct. And I hope this method will allow for a deeper understanding of the social culture and behavioural aspects of digital phenomenon. But I wouldn’t say that I intended to do that because I am a quite normal Asian kid who grew up in a quite…

June 2nd

…you should be doing. Ringo Ishikawa is a lot of those moments, if you want them to be.”

Online, Over the Line

A pair of articles this week each lay out some social best practices in game communities–be it for self-care in managing the online presence for your indie game, or simply not being a jerk in a competitive gaming scene.

  • Dream Daddies and Fearful Fathers: How Indies Can Cope with Being Terminally Online – YouTube Leighton Gray discusses the pitfalls of maintaining an online presence as an indie developer in relation to mental health.

March 4th

…a groundbreaking online game, reflecting on the poignancy of its end and the design features that made it so influential.

  • Why are turn-based games so good at creating stories? • Eurogamer.net Christian Donlan argues that storytelling is, in some sense, about controlling time.
  • Rain World’s Brutal Metaphysics | Unwinnable Sam Zucchi explores different cultural mythologies about rebirth and suffering in a reading of Rain World.
  • “An otherwise unmentionable videogame convention is transformed into an expression of metaphysical dread.”

    Shaping design

    Focusing a little more on interaction design, two critics consider different skills

    Abstract image evoking bird silhouette

    November 3rd

    online game devs in Turkey, about the different attitudes towards their products in islamic culture.

    Over on Paidia, Tobias Unterhuber talked to Matthias Kempke of the adventure devs Daedalic about literature, intertextuality, art and all that jazz.

    Martina Schwerdtfeger shared her experience playing shooters as a woman with Femgeeks.

    On Kleiner Drei, Fionna discusses the appeal and community of cosplay.

    Continuing familiar teasing, Marcus Dittmar has written a text from the perspective of the Call of Duty Dog for Superlevel, wondering why all those hoomans seem to be easily conditioned towards manshooting.

    Meanwhile, Ciprian David…