Kill Screen archive
…time travel gta v
…time travel gta v
…around Quake modding and its attendant quests for authenticity, inclusivity, and multiplicity.
…Next, I would love to continue this history. I mean, I was very limited in space and time, which is probably relatable to anybody working on a PhD thesis. So, I would love to dive in a lot more deeper into this history. I’d love to produce an oral history, talk to people – I didn’t get the chance sadly in this thesis to interview anybody, but I would love to hear from the people who were part of this, these Neopets web rings, these Club Penguins blogs, and put together a much, an even richer, oral history of these…
…
http://readyset.zam.com/article/1293/talking-games-with-psychologist-laura-crawford
http://readyset.zam.com/article/1289/the-gundamization-of-games
http://readyset.zam.com/article/1273/how-games-helped-me-deal-with-tourettes
http://readyset.zam.com/article/1210/daughter-sims-and-clinton-jokes-a-conversation-with-the-original-localizer-behind-princess-maker-2
http://readyset.zam.com/article/1270/titanfall-2-and-the-trope-of-the-good-robot
http://readyset.zam.com/article/1276/the-making-of-burly-men-at-sea
http://readyset.zam.com/article/1277/the-passion-of-the-port
http://readyset.zam.com/article/1209/a-tango-for-two-isaac-schankler-talks-music-and-ladykiller-in-a-bind
http://readyset.zam.com/article/1187/become-a-glitch-girl-in-just-10-seconds-a-conversation-with-andi-mcclure
http://readyset.zam.com/article/1272/games-we-love-to-watch-other-people-play-horror-gaming-and-youtube
http://readyset.zam.com/article/1275/global-game-global-life-impressions-from-the-league-of-legends-world-championship
http://readyset.zam.com/article/1271/civanon-and-just-one-more-turn-how-civilization-sucks-us-in
http://readyset.zam.com/article/1268/the-best-game-soundtracks-of-2016
http://readyset.zam.com/article/1242/november-game-soundtrack-roundup
http://readyset.zam.com/article/1245/the-rules-change-entirely-jason-bender-on-rts-and-mobile-design
http://readyset.zam.com/article/1232/mafia-iiis-npcs-can-teach-you-a-lot-about-history-so-long-as-you-dont-murder-them-first
http://readyset.zam.com/article/1191/october-game-soundtrack-roundup
http://readyset.zam.com/article/1194/exploring-the-no-mans-sky-modding-scene
http://readyset.zam.com/article/1160/breaking-games-at-tradeshows-tales-of-a-jerkface
http://readyset.zam.com/article/1161/remember-when-call-of-duty-had-you-defend-a-border-wall-from-latinos
http://readyset.zam.com/article/1140/september-game-soundtrack-roundup
http://readyset.zam.com/article/1138/the-japanese-horrors-that-inspire-yo-kai-watch
http://readyset.zam.com/article/1134/how-civilization-vis-big-changes-will-affect-how-you-play
http://readyset.zam.com/article/1108/a-history-of-the-evil-corporation-from-abstergo-to-umbrella
http://readyset.zam.com/article/1074/gambling-dens-and-gamer-monks-asias-offbeat-videogame-subcultures
http://readyset.zam.com/article/1038/the-imaginary-racism-of-bioshock-infinite
http://readyset.zam.com/article/1014/if-soldier-76-were-your-dad
http://readyset.zam.com/article/1006/6-historical-details-you-might-have-missed-in-the-battlefield-1-beta
http://readyset.zam.com/article/998/the-art-of-the-trailer-how-videogame-trailer-editors-hook-us-in
http://readyset.zam.com/article/977/godzilla-resurgence-is-actually-a-biting-political-satire
http://readyset.zam.com/article/971/august-game-soundtrack-roundup
http://readyset.zam.com/article/961/1000-hours-why-some-steam-reviewers-give-negative-reviews-to-games-theyve-played-forever
http://readyset.zam.com/article/956/no-winners-or-losers-how-games-misrepresent-ecologies
http://readyset.zam.com/article/953/no-mans-sky-is-a-captain-cook-simulator
http://readyset.zam.com/article/947/5-weird-things-i-saw-at-gamescom
http://readyset.zam.com/article/938/we-watched-all-of-this-resident-evil-stage-play-so-you-wouldnt-have-to
http://readyset.zam.com/article/935/the-next-century-some-thoughts-on-the-future-of-esports
http://readyset.zam.com/article/933/the-folly-of-calling-stranger-things-unoriginal
http://readyset.zam.com/article/911/bodies-that-matter-an-interview-with-robert-yang
http://readyset.zam.com/article/914/sonic–knuckes–knuckles–knuckles
http://readyset.zam.com/article/902/the-best-pokemon-rip-offs-of-the-early-2000s
http://readyset.zam.com/article/905/telltales-batman-mo-money-mo-problems
http://readyset.zam.com/article/898/our-conversation-with-civilization-vis-senior-gameplay-designer—part-2
http://readyset.zam.com/article/892/our-conversation-with-civilization-vis-senior-gameplay-designer—part-1
http://readyset.zam.com/article/883/pokemon-go-is-developing-its-own-jargon
http://readyset.zam.com/article/875/the-archaeologists-who-are-using-no-mans-sky-as-a-dry-run-for-exploring-actual-space
http://readyset.zam.com/article/854/my-5-most-embarrassing-interview-questions-for-games-creators
http://readyset.zam.com/article/862/july-game-ost-roundup
http://readyset.zam.com/article/853/we-happy-few-built-a-dystopia-with-mod-culture-psychedelia-and-facebook
http://readyset.zam.com/article/824/the-untold-history-of-slimes
…
…at risk of that same entropy and negligence, nevertheless tries mightily to preserve as much of that history as they can. These pieces stand out as exemplars of critical and journalistic work in this vein.
…
…write has started to become about selling ourselves as the product. We’re defining a new history by what we mean to videogames, not what they mean to us.
History and Who Writes It
Here’s a thing: What was the Great Videogame Crash of 1983? It’s usually posed as an important moment in (commercial) games history, but LeeRoy Lewin argued: important for whom?
Here’s another thing: Where did the term “gamer” come from and who defined it? As Kate Willaert observed at A Critical Hit, our modern conception of “gamer” is mainly the product of advertising.
The…
…so far. Perhaps we are in a bit of a historical moment for games writing, with critics going beyond the rote reiteration of events of the past, instead approaching history as a way of complicating simplistic ideas about games as cultural objects. First, these pieces consider the history of games as spatial experiences.
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…| YouTube – Red Angel – Angelina Bonilla Red Angel looks at the characters Clarissa and Alex as two people coping with the loss of a loved one.
The Witness
…that.
Company…
…media, the question of what constitutes a history of games is a perpetually urgent one. The seven authors included this week each occupy different spaces in that question, but all of them, I think, share a desire to broaden our scope and attention to consider more overlooked and underappreciated voices, experiences, and methodologies.
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