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  • This Year in Videogame Blogging: 2021

    …around Quake modding and its attendant quests for authenticity, inclusivity, and multiplicity.

  • A Forensic Analysis of EarthBound‘s Deepest Secrets | Video Game History Foundation Clyde Mandelin unearths a trove of secrets and unused content from Earthbound via recently recovered development files from the game’s chief North American localizer.
  • 1980: MUD | 50 Years of Text Games Aaron A. Reed delves into the design history of the original ancestor of contemporary MMOs, and explores how many of its features and mechanics–still reproduced today–emerged as responses to the puzzle of facilitating shared play in a shared world.
  • The history
  • Stephanie Harkin | Keywords in Play, Episode 29

    …Next, I would love to continue this history. I mean, I was very limited in space and time, which is probably relatable to anybody working on a PhD thesis. So, I would love to dive in a lot more deeper into this history. I’d love to produce an oral history, talk to people – I didn’t get the chance sadly in this thesis to interview anybody, but I would love to hear from the people who were part of this, these Neopets web rings, these Club Penguins blogs, and put together a much, an even richer, oral history of these…

    ReadySet Zam archive–knuckes–knuckles–knuckles—part-2—part-1

    This Year in Videogame Blogging: 2023

    …at risk of that same entropy and negligence, nevertheless tries mightily to preserve as much of that history as they can. These pieces stand out as exemplars of critical and journalistic work in this vein.

    • The Game Availability Study, Explained | The Video Game History Foundation Phil Salvador sums up the dire state of classic games availability and preservation.
    • The Strange History of Photo CD Games | CD-ROM Journal Misty De Méo navigates the technical and artistic history of a long-forgotten branch on the tree of interactive multimedia.
    • A Mind Forever Voyaging: The Good Ending |

    This Year in Videogame Blogging: 2019

    …write has started to become about selling ourselves as the product. We’re defining a new history by what we mean to videogames, not what they mean to us.

    History and Who Writes It

    Here’s a thing: What was the Great Videogame Crash of 1983? It’s usually posed as an important moment in (commercial) games history, but LeeRoy Lewin argued: important for whom?

    Here’s another thing: Where did the term “gamer” come from and who defined it? As Kate Willaert observed at A Critical Hit, our modern conception of “gamer” is mainly the product of advertising.


    May 15th

    …so far. Perhaps we are in a bit of a historical moment for games writing, with critics going beyond the rote reiteration of events of the past, instead approaching history as a way of complicating simplistic ideas about games as cultural objects. First, these pieces consider the history of games as spatial experiences.

    • Japanese Environmentalism, Shinto, & The Legend of Zelda | FemHype Kathryn of FemHype complicates the simplistic East vs. West juxtaposition that is used to discuss JRPGs, in an extremely valuable primer on Japanese religious history.
    • Controllers Control Everything | Game Maker’s Toolkit (video) The

    This Year In Videogame Blogging: 2016

    …| YouTube – Red Angel – Angelina Bonilla Red Angel looks at the characters Clarissa and Alex as two people coping with the loss of a loved one.

  • Oxenfree, Memory and Public History | Play the Past – Christopher Sawula Christopher Sawula sees Oxenfree’s island as an example of how history is represented by our preservation of the past and how the errors can creep in.
  • The Witness

    • One Hand Clapping | LudoNarratology – Michael Clarkson Michael Clarkson says that art is not about that “One True Meaning™” and it would be a mistake to…
    Abstract image evoking bird silhouette

    This Year In Videogame Blogging: 2018


  • The Universe Has Been Outsourced | The Outline – Michael Thomsen Michael Thomsen does some in-depth reporting on the unseen labor done on nearly every AAA game nowadays, done by supporting developers that are effectively doing the same type of work as the credited creative studio.
  • How bad crediting hurts the game industry and muddles history | Gamasutra – Richard Moss Richard Moss explains how the crediting of workers is inconsistent at best, arguing that the “flawed record of authorship” has a massive historical precedent, but also hurts our understanding of the medium’s history.
  • Company…

    July 7th

    …media, the question of what constitutes a history of games is a perpetually urgent one. The seven authors included this week each occupy different spaces in that question, but all of them, I think, share a desire to broaden our scope and attention to consider more overlooked and underappreciated voices, experiences, and methodologies.

    • The History of Games Could Be a History of What Play Felt Like | ROMchip Austin Walker describes, via Morrowind, why a comprehensive history of games must include experiential histories as well.
    • Outside of the Folder, the Box, the Archive | ROMchip Whitney Pow