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October 18th

…the latest and greatest roguelikes/lites more accessible and engaging for a wider audience.

  • Dreamlike Play: The Wonder of Surrealism in Games | Videodame Jeremy Signor explores surrealism and magical realism in KRZ and Anodyne 2.
  • I Tried To Break Crusader Kings III With Lesbian Supremacy | Fanbyte Ruth Cassidy chronicles a history we could have had.
  • “I dedicate nearly a virtual lifetime to building up piety: buying indulgences, going on pilgrimages, and (crucially) abstaining from love affairs. All this to turn around at the last minute with a swift middle finger to the Pope and…

    November 8th

    We’ve got a couple of characer studies this week (or character-archetypes, in the case of Chris Compendio’s piece) operating with the benefit of hindsight by looking at how critical and player reception of these characters/tropes has shifted over time as we grow a little wiser and perhaps a little more wary.

    • An Ode to Miranda Lawson from Mass Effect | Fanbyte Natalie Flores gives one of Mass Effect‘s most maligned and misunderstood characters her due.
    • Video Game Presidents Were Meant to Be Funny (Until They Weren’t) | Fanbyte Chris Compendio chronicles the campy history and cynical

    November 22nd

    …Camera in Assassin’s Creed | Cole Writes Words Cole Henry considers the long history of influence the language and techniques of cinema have had on games, and how the original Assassin’s Creed–uniquely in the series–challenges that relationship.

  • Beyond the Astonishment of Fast Load Times – Historian On Games Seva Kritskiy weighs the impact of platforms and features like Sony’s Activity Bar and Microsoft’s Game Pass on games as ever more fragmentary entities jostling for prominence in an increasingly attention-economy-driven marketplace.
  • “I think we see evidence of an ongoing pattern of alienation of players from games as…

    October 2020

    …emergence of a hard ‘skeuomorphic’ aesthetic – in which the intent to appear in a way to evoke another (older) technology or material ends up informing the game’s core design decisions – in certain Paper Mario, Kirby and Yoshi titles. (No captions)

  • Art Restoration (and the Biggest Mod in Resident Evil History) – Jacob Geller (21:27)

    Jacob Geller compares Albert Marin’s work on creating a texture upgrade mod for Resident Evil 4 to processes of classical art restoration. (Manual captions) [Contains embedded advertising]

  • The Genius of Mafia: Definitive Edition (Critique/Analysis) – Writing On Games (18:36)

    Hamish

  • November 2020

    …captions)

    Backward and Forward

    Our next picks consider videogames and history from within the political moment.

    • Reaching Beyond Dreams | Pendragon (Game Journal) – Intelligame (16:19)

      Intelligame thinks about Pendragon’s portrayal of restoration and hope in the context of the US Election Day, 2020. (Autocaptions)

    • THE ATOMIC CAFE: Coronavirus, Ducking, Covering, and the American Cultural FALLOUT – KyleKallgrenBHH (1:12:04)

      Kyle Kallgren looks at the 1940s-60s messaging around nuclear weaponry which influenced the aesthetic of the fallout series, and how the perpetual trauma of misinformation resonates in this time of pandemic. (Manual captions)

    January 31st

    …this week intersect with cyberpunk along different axes, looking at 2077, other games, and the genre itself.

    • The cyberpunk genre has been Orientalist for decades — but it doesn’t have to be | Polygon Kazuma Hashimoto delves into the long history of techno-Orientalism and Japanophobia that has guided the cyberpunk genre from its earliest iterations.
    • The Best Parts of Cyberpunk 2077 Slow Down to Deal With Death | Fanbyte Emma Kidwell describes how 2077 gives time and space uncommon among triple-A games to mourning and grief.
    • Do Consumers Dream of Electric Phalluses? | Bullet Points Monthly

    June 20th

    Let’s start this week with a focused look at trans representation in recent and contemporary games!

    • PRIDE 2021: A Brief History of Modern Trans Character in Games — startmenu Natalie Raine surveys and evaluates recent trans characters in games–the good and the bad.

    “We’ve come a long way from Capcom plugging their ears for decades when Poison’s gender was brought up and Nintendo deadnaming Birdetta in every video game she’s in. Some characters have made great strides in positive trans representation, however, others were clearly written without a single queer person in the room.”

    Bo Ruberg | Keywords in Play, Episode 3

    …in that it is the like underpinnings of our history in games studies. And there’s still a lot of debates, even if people don’t use those terms, there’s a lot of debate between whether we should talk about platform and form or whether we should talk about representational content and cultural meaning as if those two things are opposed. And for me what queer studies does is that it shows us that those two things are not separate. Y’know I’m not as interested in representation, I’m interested in design, I’m interested in computational tools. I’m interested in that stuff that…

    March 14th

    …just a little more exaggerated?”

    Build Back Better

    Next up, we have a series of design-focused articles covering a range of topics, from narrative structure, to genre conventions, to spatial navigation, to cynical corporate strategy.

    • 1980: MUD | 50 Years of Text Games Aaron A. Reed delves into the design history of the original ancestor of contemporary MMOs, and explores how many of its features and mechanics–still reproduced today–emerged as responses to the puzzle of facilitating shared play in a shared world.
    • When choice becomes a metric, narrative design suffers | Gamasutra Nicholas O’Brien…

    August 8th

    …| Waypoint Grace Benfell examines in Mass Effect‘s Asari a tangled tension between queer possibility and regressive heteronormativity, and how these things come to a head with the Ardat-Yatshi.

    “In theory, the asari represent a break from traditional, human modes of gender. In practice, they recreate specific queer discourses of human history, offering either assimilation or death to its queer analogs.”

    Critical Chaser

    This week we have the pleasure of concluding our issue with two critical art exhibits, author and critic-curated, respectively, situating two well-known and well-loved games into overlooked and underappreciated contexts.