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aesthetics

Abstract image evoking bird silhouette

August 25th

…A Leaderboard And It’s Ruining My Life | Kotaku Gita Jackson proposes that perhaps not everything needs to have a competitive angle.

  • The Library of Babble – Following Footsteps in the Sand | RE:BIND Catherine Brinegar looks at an indie experience that turns online interaction into an introspective, meditative experience.
  • “We become wrapped up in the aesthetics of interaction, the anxiety over how we phrase our approaches to others, resentment for the lack of Likes given to a reply, or profound sadness from lack of engagement with our own posts. We lose sight of one another,…

    November 24th

    …the revolution has passed.”

    Texture Warp

    Three pieces this week, all from arthouse powerhouse RE:BIND, examine and critique retro aesthetics, design mantras, and indulgences in contemporary indie games.

    • Closure – Homesickened | RE:BIND Emily Rose peruses a throwback game that interrogates the nature and draw of throwback games.
    • Unto Kingdom Come | RE:BIND Demi Schänzel meditates on Kingdom‘s delicate juxtaposition of quiet moments and merciless tactical slaughter.
    • Iketsuki – Perfecting the Imperfections | RE:BIND Catherine Brinegar peers into the minutiae of retro rendering design via brooding indie platformer Iketsuki.

    “Throughout…

    December 1st

    …like a self-serious B-movie.

  • Shenmue III Is a Masterpiece of the Mundane – Paste Dia Lacina meditates on where and how Shenmue belongs in 2019.
  • “Just as Shenmue III has largely abandoned the path towards more cinematic or dramatic aesthetics that modern games pursue relentlessly, it also ignores interest in replicating realism in the way “simulation” typically conveys. It’s not interested in being fun or having phenomenal gameplay.”

    Critical Chaser

    Completely trustworthy article, definitely not written by a goose.

    • Experts Say Geese Aren’t Actually As Bad As Untitled Goose Game Suggests…

    This Year in Videogame Blogging: 2019

    …finish, and K.A. Rose’s piece on NiGHTS and self-discovery.

    Bee Gabriel has been going back through the Friends at the Table archives this year, and lauds the group’s approach to dramatic irony and Hieron. Elsewhere, Grace in the Machine struck up a letter series with Cole Henry on the aesthetics of cyclical history in Gears of War.

    Should Auld Acquaintance Be Forgot…

    2019 marks 10 years for us here at Critical Distance, and we could not be more thrilled to still be around and kicking after all this time. In the past year we published a whole fleet…

    God of War (2018)

    …father’s redemption story and ends with a condemnation of overprotective motherhood is the game in microcosm. Its thematic content is the gotta hear both sides of parental abuse; men be raising their godly offspring like this, women be raising their godly offspring like this. Violence is evil, though it’s also good as hell. Things were bad before, but they’re better now, just please don’t ask me how. God of War takes the status quo of video game culture, packages it in prestige aesthetics and sells it back to us as insight. God of War tells us that we’re big boys…

    June 2020

    In the wake of George Floyd’s murder, Kahlief Adams chats with a panel of content creators about their experiences of systemic racism in America, and the importance of finding solace in community. (Autocaptions)

  • Black AF Roundtable of TTRPG Creators – Tanya DePass (58:05)

    Omega Jones hosts a roundtable to discuss blackness and inclusiveness – or lackthereof – in tabletop roleplaying games, streams and communities. (Autocaptions)

  • Ugly Beauty

    Two videos looked at the intermingling of aesthetics with game tone.

    • The Surreal Beauty of The Evil Within – Eurothug400 (21:33)

      eurothug4000 ponders the

    Final Fantasy VII

    …Dan Hulsman deconstructs seven tenets of musical theory using the game’s main theme, and Doc Nano charts (figuratively and visually) the frequent use of leitmotif that connects many of the game’s tracks.

    Role-Playing

    Although Final Fantasy VII’s aesthetics and narrative were celebrated immediately by critics and consumers alike, the finer details of its mechanical design took longer to unpack. Perhaps the most exhaustive effort to date is Patrick Holleman’s aforementioned book Reverse Design: Final Fantasy VII. Holleman uses extensive quantitative data to analyze aspects of the game such as its script, difficulty curves, character level-up systems, and map design…

    July 2020

    …captions)

  • Why I Love Super Mario Beach Levels – eurothug4000 (11:31)

    Maria continues her exploration of visual aesthetics with a personal ode to the beach levels of Marios Sunshine and Galaxy. (Manual captions)

  • Identity

    Under this large umbrella are four videos grappling with issues of identity and inclusion around games, game-makers and game communities.

    • Let’s Talk About Whats Going on In Magic: The Gathering – MelinaPendulum (22:23)

      MelinaPendulum uses Zaiem Beg’s callout doc, “The Wizards I Know”, to discuss how permutations of coded racism in Magic The Gathering cards are echoed as

    Breath of the Wild

    …gaming. Like Walker, Anderson recounts several of the small stories that emerged from play, and much of their cons reflect Mark Brown’s on shrines and aesthetics (manual captions): the puzzles don’t build on each other, they dungeons aren’t very dungeon-y, and they all look the same. Brown’s other critique (manual captions) notes the contemporary inspirations while detailing BotW’s unique approaches to open world design.

    (Danielle Riendeau even blogged about her enjoyment of Anderson’s video.)

    Returning to Arlo and Anderson’s question, Skill Up finds BotW lacking(autocaptions) in Zelda-ness. They also detail how the game succeeds in the wake of…

    August 2020

    …hipster fashions of Ooblets, and why these aesthetics might not be for everyone. (Autocaptions)

    Après

    A chaser of sorts, to round things off for August.

    • It’s Rain in Games, Part I – Jez Burrows (30:52)

      It’s rain. In games. (A supercut)

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