So a podcast that was recorded in April about a conference in March, is finally released in May. Here we have our two part GDC podcast. We asked developers, journalists, academics and critics to join us in multiple round tables to discuss the panels and the overall feel of GDC ’11.
Hear us talk about the GDC trifecta of Hocking, Hudson and Worch, the fan-gasming over SWERY, the fawning discussion of Brenda Braithwaite, the exasperation caused by Brian Moriarty, the disappointment in the keynote and much much more. (Plus a special celebrity guest voice.) All from the people who actually attended. We may be late, but the second word in the title is Distance.
Host
Eric Swain: The Game Critique
Side A Cast
Jorge Albor: Expirience Points
David Carlton: Malvasia Bianca
Chris Dahlen: Kill Screen
Annie Wright: Gamer Melodico
Side A Show Notes
Social Game Developers Rant Back
Brenda Braithwaite’s One Falls for Each of Us: The Prototyping Tragedy
Eric Chahi’s Another World Postmortem
Matthias Worch’s The Identity Bubble: A Design Approach to Character and Story Creation
Side B Cast
Nels Anderson: Above 49
Matthew Gallant: The Quixotic Engineer
Mitu Khandaker: Mitu.nu
Courtney Stanton: Here’s a Thing
Side B Show Notes
Clint Hocking’s Dynamics: The State of Art
Randy Smith’s Leave Enough Room: Design that Supports Player Expression
Brain Moriarty’s An Apology for Roger Ebert
SWERY’s Game Design in the Coffee. Lovable Game Design
Direct Download: Side A – Side B
Opening Theme: ‘Close’ by The Alpha Conspiracy
Closing Theme: ‘Wishing Never’ by The Alpha Conspiracy