We’re Commissioning Two New Features!

Hey, folks. Kris Ligman here, with a special announcement!

As many of you know, we’ve been community-supported since earlier this year. I’m pleased to say that we’ve reached a funding level that not only ensures the continued smooth operation of the site, but also allows us to pay all our contributors. This is all thanks to you, the readers, so give yourselves a hand!

Second bit: because of our current funding level, I’ve decided it’s high time we start ramping up production of some original features, such as our Critical Compilations and Spotlights. You may have noticed a recent Nier Critical Compilation, which was brought to us by First Person Scholar’s Michael Hancock. We’re looking to run two more such features, sourced from the community, in the near future.

If you have a game you are particularly passionate about and want to write up a Critical Compilation for it, or if there is a writer or gameplay subject you are interested in and wish to write a Spotlight on it, this is the time to send us your pitches!

Because our budget for features is generous but not in any way huge, we’re starting off commissioning just two features at this time (two Critical Compilations, two Spotlights, or one of each). However, we have plans to commission more down the line. So, if your pitch isn’t picked up right away, you’ll be put at the head of the queue for the next batch.

If you have any questions about the format of our Critical Compilations or Spotlights, check out our links at right to see how other authors have approached them in the past. Or if you have another issue, feel free to drop us a line.

There is no deadline for getting your pitches in, but the sooner is better, obviously. We would like to run the first feature as early as November.

In the meantime, if you want to support Critical Distance, please, consider signing up for a small monthly donation through our Patreon! Your contribution goes toward paying writers and maintaining a space for smaller voices within the ongoing games discourse.