Welcome to a new minisode of the Critical Distance Confab.
In case you are just joining us or need a refresher, we here at Critical Distance are trying something new with a series of podcast minisodes. Here, each month, myself and a guest, will list off a number of games, aiming for a minimum of three each, that have not gotten the spotlight we feel they deserve. These are games that haven’t gotten any criticism or otherwise aren’t part of the conversation for whatever reason and we think they should be, even if just a little. These can be anything from itch.io art games to prestige indie titles to AAAs that have fallen through the cracks.
This month’s guest is editor-in-chief of Silverstring Media’s critical publishing arm, Zoya Street. Zoya is the author of two seminal books on games, Dreamcast Worlds and Delay, and is the founder of the wonderful free e-zine, Memory Insufficient.
Zoya’s Picks
Say When by Kaitlin Tremblay + Emilie Majarian
CHYRZA – Sunset Spirit Steel by Kitty Horrorshow
Brick Block – Island – Procedural planet customiser by Oskar Stålberg
Eric’s Picks
The Fall by Over the Moon
Life Flashes By – Coffee: A Misunderstanding – Dominique Pamplemousse by Deirdra Kiai aka Squinky
Steve Jackson’s Sorcery! by inkle Studios
Opening Theme: ‘Close’ by The Alpha Conspiracy
Closing Theme: ‘Wishing Never’ by The Alpha Conspiracy