Felania Liu | Keywords in Play, Episode 28

“Keywords in Play” is an interview series about game research supported by Critical Distance and the Digital Games Research Association.

This episode we speak with Dr. Felania Liu. The episode is part 3 of a special 6-episode Season of Keywords in Play, exploring intersections and exchanges between Chinese and Australian game studies scholarship. This project has been assisted by the Australian Government through the Australia Council, its arts funding and advisory body.

Dr Felania Liu is a game researcher, and is founder and curator of the Homo Ludens Archive. She currently lectures at Beijing Normal University and has previously worked at the Department of History, Institute of Humanities, Tsinghua University /Durham University. Felania is also responsible for cultivating the game research community in China and for fostering international collaborations in the field of video game studies from the perspectives and techniques of Social Sciences in China. As a researcher, a historian, a curator, and a gamification designer, Felania specializes in using fun and game mechanics to solve problems in education, recruiting, training, learning, marketing and the designing of events. Felania promotes video games as forms of media that can bring meaningful communication and are able to make positive social impacts to the world.

The podcast series is part of Engaging Influencers initiative. This initiative is curated by the Australia Council for the Arts and funded by the National Foundation for Australia-China Relations

As a joint venture, “Keywords in Play” expands Critical Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audience.

Our goal is to highlight the work of graduate students, early career researchers and scholars from under-represented groups, backgrounds and regions. The primary inspiration comes from sociologist and critic Raymond Williams. In the Preface to his book Keywords: a vocabulary of culture and society, Williams envisaged not a static dictionary but an interactive document, encouraging readers to populate blank pages with their own keywords, notes and amendments. “Keywords in Play” follows Williams in affirming that “The significance is in the selection”, and works towards diversifying the critical terms with which we describe games and game culture.

Please consider supporting Critical Distance at https://www.patreon.com/critdistance

Critical Distance is a community-supported project. Support us on Patreon, and join the discussion on Discord!

Interviewer: Hugh Davies

Production Team: Darshana Jayemanne, Emilie Reed, Zoyander Street

Audio Direction and Engineering: Damian Stewart

Double Bass: Aaron Stewart

Special Thanks: Mahli-Ann Butt, Chloe Yan Li