Search Results for:

Cotizar seguros Port Arthur TX llama ahora al 888-430-8975 Aseguradoras de coches baratas Calcular valor seguro auto Todo sobre seguros de autos Tipos de seguros de autos Cuanto cuesta un seguro para auto Seguros de motos economicos

ReadySet Zam archive

http://readyset.zam.com/article/1379/square-enix-clearly-wants-to-make-a-pokemon-game

http://readyset.zam.com/article/1374/making-political-videogames-may-not-work-but-we-have-to-try

http://readyset.zam.com/article/1371/tired-game-tropes-that-zelda-breath-of-the-wild-made-me-love-again

http://readyset.zam.com/article/1341/five-games-that-improved-by-including-other-retro-games

http://readyset.zam.com/article/1331/the-5-funniest-tool-assisted-speedruns

http://readyset.zam.com/article/1330/how-the-imperial-agent-told-the-best-story-in-the-old-republic

http://readyset.zam.com/article/1328/three-quick-ways-to-change-your-relationship-with-games-in-2017

http://readyset.zam.com/article/1322/running-away-from-resident-evil

http://readyset.zam.com/article/1857/5-characters-we-still-really-want-to-see-in-super-smash-bros

http://readyset.zam.com/article/1812/the-few-times-that-nintendo-surprised-us-at-e3-this-year

http://readyset.zam.com/article/1740/what-we-hope-to-see-from-nintendo-at-e3

http://readyset.zam.com/article/1715/eight-companions-wed-love-to-see-in-kirby-star-allies

http://readyset.zam.com/article/1669/a-nintendo-vs-capcom-fighting-game-we-have-our-dream-roster-all-ready

http://readyset.zam.com/article/1604/9-pokemon-we-think-definitely-belong-in-pokken-tournament-dx

http://readyset.zam.com/article/1580/7-franchises-we-hope-nintendo-brings-to-switch-in-2018

http://readyset.zam.com/article/1456/what-were-looking-forward-to-most-from-nintendo-at-this-years-e3

http://readyset.zam.com/article/1430/third-party-amiibo-we-still-want-to-see

http://readyset.zam.com/article/1387/10-gamecube-games-wed-like-to-see-hit-switchs-virtual-console

http://readyset.zam.com/article/1318/final-fantasy-xv-and-the-empty-paradise-problem

http://readyset.zam.com/article/1316/seven-games-we-hope-will-eventually-make-it-to-the-switch

http://readyset.zam.com/article/1302/seven-videogames-inspired-by-twin-peaks

http://readyset.zam.com/article/1303/3-reasons-why-the-nintendo-switch-caters-to-fans-of-niche-games

http://readyset.zam.com/article/1291/celebrities-who-should-totally-appear-in-final-fantasy-games

http://readyset.zam.com/article/1274/why-what-we-know—and-what-we-might-know—about-the-nintendo-switch-could-be-cause-for-concern

http://readyset.zam.com/article/1243/raising-good-gamers-a-how-to

http://readyset.zam.com/article/1278/dishonored-2-and-the-odd-appeal-of-the-nonlethal-playthrough

http://readyset.zam.com/article/1258/the-most-disquieting-parts-of-pokemon-sun-and-moon

http://readyset.zam.com/article/1233/please-buy-titanfall-2

http://readyset.zam.com/article/1206/brendon-chungs-materials

http://readyset.zam.com/article/1007/which-presidential-candidates-would-the-overwatch-characters-vote-for

http://readyset.zam.com/article/1198/down-under-represented-australia-in-videogames

http://readyset.zam.com/article/1196/skeletons-i-have-known-and-loved

http://readyset.zam.com/article/1181/how-fps-architecture-makes-us-think

http://readyset.zam.com/article/1179/why-we-play-games-in-fictional-cities—like-mafia-iiis-new-bordeaux

http://readyset.zam.com/article/1177/in-defense-of-time-limits

http://readyset.zam.com/article/1173/gears-of-war-is-smarter-than-you-think-it-is

http://readyset.zam.com/article/1113/robots-i-wish-games-would-let-me-date

http://readyset.zam.com/article/1132/westworld-is-the-ultimate-videogame

http://readyset.zam.com/article/1112/wonder-woman-is-so-totally-queer-and-that-is-awesome

http://readyset.zam.com/article/1097/its-time-to-remember-a-hidden-gem-of-a-mafia-game-godfather-ii

http://readyset.zam.com/article/1077/dating-sims-are-normal-now

http://readyset.zam.com/article/1083/this-cute-quirky-indie-game-gets-very-real-about-gender

http://readyset.zam.com/article/1084/why-is-everybody-criticizing-bioshock-infinite-these-days

http://readyset.zam.com/article/1069/in-defense-of-op

http://readyset.zam.com/article/1063/the-joy-of-vr-desk-games

http://readyset.zam.com/article/1042/the-social-justice-witcher

http://readyset.zam.com/article/1028/battlefield-1-and-modern-memory

http://readyset.zam.com/article/990/a-sober-look-at-videogames-and-mental-health

http://readyset.zam.com/article/985/real-world-issues-in-games-like-deus-ex-are-there-for-marketing-reasons-not-for-art

http://readyset.zam.com/article/921/is-casual-overwatch-better-in-silence

Grand Theft Auto IV

…without punishment or reward. Tom Chick concurred, stating that the decision to kill or spare Darko said more about the player than the game, and the somber drive afterward “forced you to think instead of watch or listen.”

Nayan Ramachandran, however, felt that dressing up certain choices as explicit moral decisions only served to trivialize the countless murders Niko committed in missions or just driving around. In this respect, Justin Keverne envisioned GTA IV as a test case for the categorical imperative: when murder and theft are trivial and allowed, life and property become meaningless.

Taking the low

March 17th

…I always try to end on a heartwarming note, but readers are actually in for a pretty strong critical case for cataloging all of the pettable dogs in games, and that, I think, is thoroughly delightful.

Plugs

  • Queer Games Studies Special Issue – First Person Scholar First Person Scholar, for the next several weeks, is running a special issue on queer games studies! It all begins this week with an essay by Lee Hibbard on queering the design of Dungeons and Dragons, as well as an introductory podcast featuring Betsy Brey, Jess Marcotte, Bonnie Bo Ruberg,…

The Stanley Parable

Critical Distance is proud to present this Critical Compilation on one of the most influential independent games of the last decade, The Stanley Parable, brought together by Dan Solberg. Dan Solberg is an interdisciplinary artist, freelance writer, and digital media professor, producing works about videogames, music, and art. In 2018, he coordinated and designed the DED LED compilation project, preserving a set of videogame criticism from 50 contributing writers. You can follow him on Twitter @Dan_Solberg.

The Stanley Parable is a game about game design –a so-labelled “walking simulator” that distills videogame storytelling into its vital component parts,

Assassin’s Creed III

Critical Distance is proud to present this Critical Compilation of Ubisoft’s Assassin Creed III, curated by Gilles Roy. A history scholar with game design training at Montreal’s INIS, Gilles is also co-editor at Play the Past. You can follow him on Twitter @gillesroy.

In releasing the remastered edition of Assassin’s Creed III (AC3) in March 2019, interactive entertainment giant Ubisoft also delisted the original installment of the game from digital distribution platforms and services such as Steam and Uplay.

Perhaps it made commercial sense for Ubisoft to do this; such a move also prevented new players from

July 2020

…terms with personal identity against social expectations. (Autocaptions)

  • Episode 1: “9:05” by Adam Cadre (2000) – Victor Gijsbers IF Analyses (13:49)

    Victor Gjisbers describes how 9:05 uses IF genre conventions to mess with the player and expose the inherent fiction-gap between player and player-character. (Autocaptions)

  • Geography Lessons

    Grouped here is one video contemplating the horrendous environmental and political impacts of videogame production on developing countries, alongside two contemplating the depictions of specific places (both sites of extractive and colonial violence) in videogames.

    • The PlayStation War – HeavyEyed (16:22)

      Mitch Cramer shines a

    January 8th

    …stream, as well as several followup posts. Jim Sterling wrote an article in Destructoid saying why he thinks that would be a fantastic idea; Andrew Meade expanded upon his initial article into an explanation of the “Nobler Cause” that is at its core, his belief that

    We have great power. We can change lives, we can entertain, and we can bring people together. Let’s do it. Let’s work towards a nobler cause – and not just this cause, but any cause. Anywhere where you see someone needing support from society, pursue it.

    See also Mattie Brice’s…

    January 8th

    …Half-Life 2’s Valor | cohost Jeremy Signor speculates on how maybe, just maybe, Portal 2 was Half-Life 3 all along.

    “Suddenly, Portal was at the vanguard, but endured by cannibalizing many of the features of Half-Life as a whole. But in doing so, in taking on the bulk of AAA, fleshing out a story, and inserting cutscene walls stopping the action, Portal 2 becomes something else. It’s no longer the compact, breezy experience that made Portal the phenomenon it was. Instead, it became the replacement for Half-Life 2 at a time when its story was still incomplete….

    Kotaku UK archive

    …Dicks Games Investigative Report 2014/11/22 Two Hours Warlords Draenor Spawn Camping Six Minutes 2014/11/24 Capture Legendary Pokemon Omega Ruby Alpha Sapphire 2014/11/24 Day Final Fantasy 14S Devoted Fans 2014/11/24 Game Industry Layoff Didnt Suck Four 2014/11/25 Pokemon X Y Vs Pokemon Omega Ruby Alpha Sapphire Buy 2014/11/26 Think Pokemon Omega Ruby Alpha Sapphire Easy Try 2014/11/28 Blast Pit Best Level Half Life 2014/11/28 Human Existence Big Sad Video Game William Gibsons New Novel 2014/12/01 Cheating Fiasco Leads Incredible Counter Strike Final Match 2014/12/01 Happen Humans Gone Illustrated Last Us 2014/12/01 Three Mysteries New Pokemon Games Nobody Can Explain 2014/12/03 14…

    November 29th

    …could make for a refreshing pallete-cleanser after all the reading I’ve found for you this week?

    This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

    Changing (Dis)Course

    We open this week with three articles challenging dominant critical narratives in games and their attendent discourse. How can we talk more meaningfully about games without going in circles? What else is out there to play and cover? How can we more thoughtfully engage with the stuff that already has all of the mindshare?

    • La importancia