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ReadySet Zam archive

http://readyset.zam.com/article/1379/square-enix-clearly-wants-to-make-a-pokemon-game

http://readyset.zam.com/article/1374/making-political-videogames-may-not-work-but-we-have-to-try

http://readyset.zam.com/article/1371/tired-game-tropes-that-zelda-breath-of-the-wild-made-me-love-again

http://readyset.zam.com/article/1341/five-games-that-improved-by-including-other-retro-games

http://readyset.zam.com/article/1331/the-5-funniest-tool-assisted-speedruns

http://readyset.zam.com/article/1330/how-the-imperial-agent-told-the-best-story-in-the-old-republic

http://readyset.zam.com/article/1328/three-quick-ways-to-change-your-relationship-with-games-in-2017

http://readyset.zam.com/article/1322/running-away-from-resident-evil

http://readyset.zam.com/article/1857/5-characters-we-still-really-want-to-see-in-super-smash-bros

http://readyset.zam.com/article/1812/the-few-times-that-nintendo-surprised-us-at-e3-this-year

http://readyset.zam.com/article/1740/what-we-hope-to-see-from-nintendo-at-e3

http://readyset.zam.com/article/1715/eight-companions-wed-love-to-see-in-kirby-star-allies

http://readyset.zam.com/article/1669/a-nintendo-vs-capcom-fighting-game-we-have-our-dream-roster-all-ready

http://readyset.zam.com/article/1604/9-pokemon-we-think-definitely-belong-in-pokken-tournament-dx

http://readyset.zam.com/article/1580/7-franchises-we-hope-nintendo-brings-to-switch-in-2018

http://readyset.zam.com/article/1456/what-were-looking-forward-to-most-from-nintendo-at-this-years-e3

http://readyset.zam.com/article/1430/third-party-amiibo-we-still-want-to-see

http://readyset.zam.com/article/1387/10-gamecube-games-wed-like-to-see-hit-switchs-virtual-console

http://readyset.zam.com/article/1318/final-fantasy-xv-and-the-empty-paradise-problem

http://readyset.zam.com/article/1316/seven-games-we-hope-will-eventually-make-it-to-the-switch

http://readyset.zam.com/article/1302/seven-videogames-inspired-by-twin-peaks

http://readyset.zam.com/article/1303/3-reasons-why-the-nintendo-switch-caters-to-fans-of-niche-games

http://readyset.zam.com/article/1291/celebrities-who-should-totally-appear-in-final-fantasy-games

http://readyset.zam.com/article/1274/why-what-we-know—and-what-we-might-know—about-the-nintendo-switch-could-be-cause-for-concern

http://readyset.zam.com/article/1243/raising-good-gamers-a-how-to

http://readyset.zam.com/article/1278/dishonored-2-and-the-odd-appeal-of-the-nonlethal-playthrough

http://readyset.zam.com/article/1258/the-most-disquieting-parts-of-pokemon-sun-and-moon

http://readyset.zam.com/article/1233/please-buy-titanfall-2

http://readyset.zam.com/article/1206/brendon-chungs-materials

http://readyset.zam.com/article/1007/which-presidential-candidates-would-the-overwatch-characters-vote-for

http://readyset.zam.com/article/1198/down-under-represented-australia-in-videogames

http://readyset.zam.com/article/1196/skeletons-i-have-known-and-loved

http://readyset.zam.com/article/1181/how-fps-architecture-makes-us-think

http://readyset.zam.com/article/1179/why-we-play-games-in-fictional-cities—like-mafia-iiis-new-bordeaux

http://readyset.zam.com/article/1177/in-defense-of-time-limits

http://readyset.zam.com/article/1173/gears-of-war-is-smarter-than-you-think-it-is

http://readyset.zam.com/article/1113/robots-i-wish-games-would-let-me-date

http://readyset.zam.com/article/1132/westworld-is-the-ultimate-videogame

http://readyset.zam.com/article/1112/wonder-woman-is-so-totally-queer-and-that-is-awesome

http://readyset.zam.com/article/1097/its-time-to-remember-a-hidden-gem-of-a-mafia-game-godfather-ii

http://readyset.zam.com/article/1077/dating-sims-are-normal-now

http://readyset.zam.com/article/1083/this-cute-quirky-indie-game-gets-very-real-about-gender

http://readyset.zam.com/article/1084/why-is-everybody-criticizing-bioshock-infinite-these-days

http://readyset.zam.com/article/1069/in-defense-of-op

http://readyset.zam.com/article/1063/the-joy-of-vr-desk-games

http://readyset.zam.com/article/1042/the-social-justice-witcher

http://readyset.zam.com/article/1028/battlefield-1-and-modern-memory

http://readyset.zam.com/article/990/a-sober-look-at-videogames-and-mental-health

http://readyset.zam.com/article/985/real-world-issues-in-games-like-deus-ex-are-there-for-marketing-reasons-not-for-art

http://readyset.zam.com/article/921/is-casual-overwatch-better-in-silence

February 13th

…art and experimentation.

“The games industry is perhaps due for a shift of perspective, and for us to reconsider indie games as the antithesis of triple-A games, rather than just the conditions under which they’re made: games that break conventions, games that are deeply experimental and weird, games that look like they have been put together under a week instead of years, and games that simply don’t fit the strict confines of what constitutes a video game. In that sense, it’s easier to see that we still don’t have enough indie games, because there are so much…

July 2020

…adventure games about jesus – Innuendo Studios (13:27)

Ian Danskin discusses two kickstarted adventure games from 2013 – Dropsy and Alum – with regards to their contrasting endorsements of Christianity, one institutional, the other philosophical. (Autocaptions)

  • Hope, Humanity, and the Post-Apocalypse – Razbuten (13:12)

    Razbuten thoughtfully compares the parallels and differences between post-apocalyptic representations in The Last of Us 2 and (animated series) Kipo and the Age of Wonderbeasts. (Manual captions) [Note: contains embedded advertising]

  • I read every Halo novel and became the Master Chief of loneliness | Unraveled – Polygon (28:01)

    Brian from Polygon

  • October 28th

    …the reason comes from Arkane’s own admission that the game is a power fantasy. In some ways, games are better when they are – and this is a peculiar-sounding phrase – a vulnerability fantasy.

    Over on his Brainy Gamer blog, Michael Abbott (whose Stan Bush costume always wins first prize at the Wabash College costume ball) suggests we need a better critical vocabulary for games:

    There’s nothing wrong with words like “emotional” or “experience” per se. Most games do convey a “world” and deliver “gameplay,” but too often these terms function as generic placeholders. They…

    January 8th

    …important, but there’s more to the game’s design than that alone might suggest. As he says in a discussion of the game’s open world nature,

    Why would the designers give us these options when all but one of them leads to disaster? Because if we make the decision, we own the consequences. When we talk about “open world” games, we think of words like “discovery” and “freedom,” and sometimes we conflate the terms: if we can discover the game on our own, then we must be free. But there’s no freedom in Dark Souls. The designers let us

    May 9th

    …But omitting a verbal reaction to nearly all of the later notes or the level environment invites the player to imagine her response and thoughts as she explores. The fact that Ellie continues to pick these memos up subtly suggests she, too, sees the connection between her own life and the lives in these notes. Is Ellie seeking out these scraps of paper because she senses in them the same echo of her own inner turmoil that we do? Does reading about Boris and Sofia deepen her commitment to this dark path, or deter her from it?”

    Body…

    August 14th

    …one’s own analysis of gender and sexuality. It seeks to understand what player communities around the world look like, and, in doing so, contextualizing different historical understandings of race, gender, sexuality, class, and disability. In this way, transcultural game studies is intersectional game studies.

    A Tension Economy

    Next up, here’s two wider-reaching pieces unravelling the wrinkles in how games are bought and sold, made and marketed.

    • Wholesome Games, and the Context Collapse of Branding Culture | Unwinnable Ruth Cassidy contemplates the uncertain and contested boundaries between genre and brand, in-group and out-group, wholesome and Wholesome.

    November 29th

    …could make for a refreshing pallete-cleanser after all the reading I’ve found for you this week?

    This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

    Changing (Dis)Course

    We open this week with three articles challenging dominant critical narratives in games and their attendent discourse. How can we talk more meaningfully about games without going in circles? What else is out there to play and cover? How can we more thoughtfully engage with the stuff that already has all of the mindshare?

    • La importancia

    Víctor Navarro-Remesal and Thiago Falcão | Keywords in Play, Episode 11

    https://mcdn.podbean.com/mf/download/jxeidf/11-victor-and-thiago.mp3 Download “Keywords in Play” is an interview series about game research supported by Critical Distance and the Digital Games Research Association.

    Víctor Navarro-Remesal is a media scholar specialized in games. He teaches History of Videogames and Interactive Narrative at Tecnocampus, Universitat Pompeu Fabra, and Game Design at UOC. He’s the author of ‘Libertad dirigida: Una gramática del análisis y diseño de videojuegos’ (Shangrila, 2016) and ‘Cine Ludens: 50 diálogos entre el juego y el cine’ (Editorial UOC, 2019), as well as the editor of ‘Pensar el juego. 25 caminos para los game studies’ (Shangrila, 2020). His research interests

    December 17th

    …2023 draws to a close, there’s really no way to dodge the assessment that no matter how good a year it’s been for games releases, it’s been a pretty terrible year for games labour, whether it’s game dev or games press. That’s been the undercurrent of much of the industry-focused writing we’ve seen over the year, and that trend continues here.

    • ¿Fue 2023 el PEOR año para los videojuegos? | GamerFocus Julián Ramírez digs into the hows and whys of what has made this year such a terrible one for the industry.
    • The Videogame Crash of 1983