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ReadySet Zam archive

http://readyset.zam.com/article/1379/square-enix-clearly-wants-to-make-a-pokemon-game

http://readyset.zam.com/article/1374/making-political-videogames-may-not-work-but-we-have-to-try

http://readyset.zam.com/article/1371/tired-game-tropes-that-zelda-breath-of-the-wild-made-me-love-again

http://readyset.zam.com/article/1341/five-games-that-improved-by-including-other-retro-games

http://readyset.zam.com/article/1331/the-5-funniest-tool-assisted-speedruns

http://readyset.zam.com/article/1330/how-the-imperial-agent-told-the-best-story-in-the-old-republic

http://readyset.zam.com/article/1328/three-quick-ways-to-change-your-relationship-with-games-in-2017

http://readyset.zam.com/article/1322/running-away-from-resident-evil

http://readyset.zam.com/article/1857/5-characters-we-still-really-want-to-see-in-super-smash-bros

http://readyset.zam.com/article/1812/the-few-times-that-nintendo-surprised-us-at-e3-this-year

http://readyset.zam.com/article/1740/what-we-hope-to-see-from-nintendo-at-e3

http://readyset.zam.com/article/1715/eight-companions-wed-love-to-see-in-kirby-star-allies

http://readyset.zam.com/article/1669/a-nintendo-vs-capcom-fighting-game-we-have-our-dream-roster-all-ready

http://readyset.zam.com/article/1604/9-pokemon-we-think-definitely-belong-in-pokken-tournament-dx

http://readyset.zam.com/article/1580/7-franchises-we-hope-nintendo-brings-to-switch-in-2018

http://readyset.zam.com/article/1456/what-were-looking-forward-to-most-from-nintendo-at-this-years-e3

http://readyset.zam.com/article/1430/third-party-amiibo-we-still-want-to-see

http://readyset.zam.com/article/1387/10-gamecube-games-wed-like-to-see-hit-switchs-virtual-console

http://readyset.zam.com/article/1318/final-fantasy-xv-and-the-empty-paradise-problem

http://readyset.zam.com/article/1316/seven-games-we-hope-will-eventually-make-it-to-the-switch

http://readyset.zam.com/article/1302/seven-videogames-inspired-by-twin-peaks

http://readyset.zam.com/article/1303/3-reasons-why-the-nintendo-switch-caters-to-fans-of-niche-games

http://readyset.zam.com/article/1291/celebrities-who-should-totally-appear-in-final-fantasy-games

http://readyset.zam.com/article/1274/why-what-we-know—and-what-we-might-know—about-the-nintendo-switch-could-be-cause-for-concern

http://readyset.zam.com/article/1243/raising-good-gamers-a-how-to

http://readyset.zam.com/article/1278/dishonored-2-and-the-odd-appeal-of-the-nonlethal-playthrough

http://readyset.zam.com/article/1258/the-most-disquieting-parts-of-pokemon-sun-and-moon

http://readyset.zam.com/article/1233/please-buy-titanfall-2

http://readyset.zam.com/article/1206/brendon-chungs-materials

http://readyset.zam.com/article/1007/which-presidential-candidates-would-the-overwatch-characters-vote-for

http://readyset.zam.com/article/1198/down-under-represented-australia-in-videogames

http://readyset.zam.com/article/1196/skeletons-i-have-known-and-loved

http://readyset.zam.com/article/1181/how-fps-architecture-makes-us-think

http://readyset.zam.com/article/1179/why-we-play-games-in-fictional-cities—like-mafia-iiis-new-bordeaux

http://readyset.zam.com/article/1177/in-defense-of-time-limits

http://readyset.zam.com/article/1173/gears-of-war-is-smarter-than-you-think-it-is

http://readyset.zam.com/article/1113/robots-i-wish-games-would-let-me-date

http://readyset.zam.com/article/1132/westworld-is-the-ultimate-videogame

http://readyset.zam.com/article/1112/wonder-woman-is-so-totally-queer-and-that-is-awesome

http://readyset.zam.com/article/1097/its-time-to-remember-a-hidden-gem-of-a-mafia-game-godfather-ii

http://readyset.zam.com/article/1077/dating-sims-are-normal-now

http://readyset.zam.com/article/1083/this-cute-quirky-indie-game-gets-very-real-about-gender

http://readyset.zam.com/article/1084/why-is-everybody-criticizing-bioshock-infinite-these-days

http://readyset.zam.com/article/1069/in-defense-of-op

http://readyset.zam.com/article/1063/the-joy-of-vr-desk-games

http://readyset.zam.com/article/1042/the-social-justice-witcher

http://readyset.zam.com/article/1028/battlefield-1-and-modern-memory

http://readyset.zam.com/article/990/a-sober-look-at-videogames-and-mental-health

http://readyset.zam.com/article/985/real-world-issues-in-games-like-deus-ex-are-there-for-marketing-reasons-not-for-art

http://readyset.zam.com/article/921/is-casual-overwatch-better-in-silence

The Stanley Parable

…METAGAME

When October 2013 rolled around and The Stanley Parable properly debuted on Valve’s Steam storefront, the game was met with a flurry of positive reviews from sites large and small. TSP’s metatextual bent resonated strongly with many critics, although it also posed certain critical challenges. Matthewmatosis cites the game’s self-awareness as a barrier (video link, CC/auto-captions) to worthwhile critique and that “the entire experience suffers heavily from diminishing returns,” referencing TSP’s emphasis on repeatedly restarting the game to achieve multiple endings. On the other hand, Alex Duncan’s essay on how to approach critique of TSP as a work

Grand Theft Auto IV

…without punishment or reward. Tom Chick concurred, stating that the decision to kill or spare Darko said more about the player than the game, and the somber drive afterward “forced you to think instead of watch or listen.”

Nayan Ramachandran, however, felt that dressing up certain choices as explicit moral decisions only served to trivialize the countless murders Niko committed in missions or just driving around. In this respect, Justin Keverne envisioned GTA IV as a test case for the categorical imperative: when murder and theft are trivial and allowed, life and property become meaningless.

Taking the low

Kill Screen archive

…able to make it shorter.

Standalone requests

These articles have been recommended to us for archiving. If you would like to request that we archive some specific articles not already listed here, contact us with urls!

  • Remembering the beautifully boring MMO Star Wars: Galaxies Michelle Erhardt, December 17th 2015
  • Tracing the digital and the real in East Vancouver Brendan Vance, April 5th 2015

All articles tagged “feature”

In an attempt to capture most of the in-depth writing published, we’ve automatically archived everything tagged “feature”. Many thanks to Alexander Young for help generating…

January 8th

…to Infinite Llama’s quite unique contribution to this dialogue (pentalogue? infinitelogue, I suppose) on cheating. (It turns out that, when you have an infinite number of llamas, they cheat on/with each other in an eye-opening range of geometries.) (I’m not even sure if David’s being serious here or not… – Ed.)

Many thanks to those of you who sent in links: I was quite nervous about this going in, but I ended discarding another dozen articles that I could have easily included. As a reminder, you can contact us via email or Twitter. A happy 2012 to you all!

Kotaku UK archive

…Dicks Games Investigative Report 2014/11/22 Two Hours Warlords Draenor Spawn Camping Six Minutes 2014/11/24 Capture Legendary Pokemon Omega Ruby Alpha Sapphire 2014/11/24 Day Final Fantasy 14S Devoted Fans 2014/11/24 Game Industry Layoff Didnt Suck Four 2014/11/25 Pokemon X Y Vs Pokemon Omega Ruby Alpha Sapphire Buy 2014/11/26 Think Pokemon Omega Ruby Alpha Sapphire Easy Try 2014/11/28 Blast Pit Best Level Half Life 2014/11/28 Human Existence Big Sad Video Game William Gibsons New Novel 2014/12/01 Cheating Fiasco Leads Incredible Counter Strike Final Match 2014/12/01 Happen Humans Gone Illustrated Last Us 2014/12/01 Three Mysteries New Pokemon Games Nobody Can Explain 2014/12/03 14…

Esther Wright | Keywords in Play, Episode 18

…studying different kinds of paratextual material is so important to the way that we understand, and in the way that we think about historical digital games and the kinds of arguments that they are making about the past. So, I did that really through looking at different kinds of official communication. So, a range of different paratextual promotional materials that were created and published by Rockstar and communicated then through their official channels. So, through the sort of official Rockstar website, and the kind of Newswire, somewhat sort of almost bulletin board, I guess, section of the, the Rockstar website,…

April 3rd

always, if you like what we do here you can subscribe to our Patreon and send in recommendations for pieces to include. I’m so grateful for your support.

Heritage

This week an archaeologist takes us all the way back to the beginning of human history, and games critics look at the early years of game design history and the golden age of conceptual art.

  • Let’s Play: Far Cry Primal Ep.1: An “Archaeological” Exploration (Video: auto-captions only) Philip Riris begins a series of Let’s Plays of Far Cry Primal in which he comments on the game’s portrayal

Tingting Liu | Keywords in Play, Episode 27

…the digital media economy. Is that a fair assessment of your work and where may have I gone wrong in summarizing it?

Tingting: Well, yeah, it’s all right because I have a particular interest in applying anthropological research methods, such as in-depth face-to-face interviews and participant observation to studying digital cultures, that’s correct. And I hope this method will allow for a deeper understanding of the social culture and behavioural aspects of digital phenomenon. But I wouldn’t say that I intended to do that because I am a quite normal Asian kid who grew up in a quite…

July 16th

…this points to is a perspective from which to ask what else is happening in terms of videogame development that will always allude quantitive work. And not just ‘over there’ beyond ‘the videogame industry’. As Push Me Pull You shows, these actors and practices are intimately connected with what constitutes the contemporary, regional videogame industry in this real messy tangle.”

Simulation

Looking at boundaries between the technical and the natural, these three pieces of writing suggest that we treat things that seem like mere technicalities as important parts of creative expression.

  • The Paratext of Video…