…its antagonistic forces are responsible for some of its funniest, darkest, and most intriguing moments. Their ideologies are sometimes a tad confused, but often align with sinister real-world ones.”
Bodies at Play
Two authors this week look at intersections of games and the bodies we use to play them. How can we create space in games for a wider range of bodies? How can we reclaim bodies from harmful or marginalizing representations? What are the stakes for thinking more critically about our bodies in relation to games?
- How I Use The Xbox Adaptive Controller To Play Forza Horizon…