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elvie mae parian

July 26th

…| Sidequest Elvie Mae Parian chats with Tarn Adams of Dwarf Fortress fame about story systems, industry trends, and developing a game that can never be done.

  • Mystery House [1980] – Arcade Idea Arcade Idea embarks upon the task of excavating Mystery House from the obliterating influence of history to consider its charming and obtuse innovations on the adventure genre.
  • Necrobarista is Haunting, Innovative and Begging for Interpretation | Unwinnable Violet Adele Bloch responds to the artistic and especially the narrative design of Necrobarista, invoking Le Guin’s carrier bag theory to describe its structure.
  • Gamasutra: Morgan Baker’s Blog – Deaf…
  • October 18th

    …goes beyond captions to look at other accessibility needs and considerations in games for deaf players.

  • An Inclusive Future: A Recap of Game Devs of Color Expo 2020 | Sidequest Elvie Mae Parian recaps the broad strokes of this year’s virtual GDoCExpo and highlights some rad upcoming games from marginalized developers.
  • “GDoCExpo is a firm effort against not only the failings of the games industry, but of the very systems that perpetuate those failings. It is poetic for GDoCExpo to thrive against the setbacks that could have easily pushed its cancellation this year—its survival serves as a beacon of…