This Year In Videogame Blogging: 2015
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In her essay “Against Flow” Lana Polansky jump-starts a conversation about the “flow” convention of “traditional design,” claiming it numbs subjectivity and side-steps politics in art. Cameron Kunzelman pushed Polansky’s “ideological container” concept further by exploring flow’s origin as a vague term slowly stripped of that vagueness, turning instead into a conservative moniker. Heather Alexandra continued the train of thought left by the previous two and proposed a more interesting, sublime state of engagement with games.
Gita Jackson brought up the 60fps debate and why videogame producers should not invoke cinema too casually, as though film weren’t itself
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