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super hexagon

September 23rd

…more persistent kind of doomsday. Scripted Sequence’s Spencer treats us to the devolution of Super Mario Bros’ currency into worthlessness:

Playing New Super Mario Bros. 2 over the last week, a few things struck me. Is Nintendo, a once mighty company brought to its knees in the last year by the 3DS omnishambles, making some kind of sick joke at its own expense? Has it created a game-length meditation on the financial bubble and its aftermath? Or is it just a gaming dinosaur recycling old tricks in a desperate attempt to recapture past glories?

Meanwhile, Cameron Kunzelman looks back to…

Abstract image evoking bird silhouette

January Roundup

Christopher Floyd has completed PGR3 on Platinum: we mere mortals should remain humble in the presence of a true thumb warrior. Even if PGR3 was utterly lacking in personality, its courses still had character – none more so than the Nordschleife.

Psepho wrote about the ‘accessible challenge’ of Super Hexagon, the magic of muscle memory and when the word “begin” becomes “again” through repetition. Have we all played Super Hexagon by now? You really should. It’s ace.

Peter Shafer challenges himself to be a pacifist in Deus Ex: Human Revolution, living with the consequences of his augmentation choices.


April 11th

…hyper presentation of gender in many — not all — zombie-themed games

From the same site, Ashley Barry looks into BloodRayne, Let The Right One In, and Interview with a Vampire to talk about unconventional femaleness in vampires.

From a more mechanical perspective, David Carlton discusses the simplicity of Ico’s mechanics vs that of Dragon Age: Inquisition. G. Christopher Williams talks about the use of scale in Risk of Rain. Problem Machine checks out Super Hexagon as a way to focus. Jillian at FemHype talks about Game of Thrones and her appreciation for the women in the game. Jorge Albor…

Abstract image evoking bird silhouette

September 3rd

…the semiotics of slow motion.

  • Pygmalion’s Spectacles: Using Berkeley’s Immaterialism to Understand the Potential for Telepresence in Virtual Reality – Musings of a Mario Minion A 1935 representation of VR leads to discussions about ontology, citing games studies leading voices such as Jesper Juul.
  • Super Hexagon is a Simulation of God – henrique antero – Medium Hernique Carai muses on a tough, hypnotic, abstract action game that made a huge impression five years ago, with reference to Kierkegaard.
  • “God is not a thing, as it does not exist in the material sense. Rather, God is a mode of being,…

    What has been written about the first endless runners?

    …remarkably similar to the 2012 hit endless runner Jetpack Joyride, while the focus on avoiding obstacles rather than gathering coins gives it a Flappy Bird feel.

    • SFCave : Yohei Iwasaki : Free Download & Streaming : Internet Archive dates SFCave back to a 1995 version for Windows 3.1.

    Other things to search for

    Finally, you might also want to check out our archives for material on the following:

    • Flappy Bird
    • Adam Saltsman
    • Super Hexagon

    This post is part of a new series that we’re calling ‘Agony Auncle’ – it’s like an advice column,…

    This Year In Video Game Blogging 2012

    …as she explores how Fallout 2 disillusioned her of the American Dream and shaped her life against the more traditional family ideology she grew up in.

    Christian Donlan sat down with his father who was a member of the LAPD in the 1940s to see what reaction L.A. Noire would elicit. What he got was a unique method of traveling down memory lane.

    Mattie Brice uses Persona 4‘s Naoto to look at gender identity, its presentation and the world’s treatment of trans people in the game and in her own experience.

    To David Carlton, Super Hexagon is less of a…

    November 25th

    Super Hexagon where he compares learning the game to the similar struggle of learning to read.

    Joseph Bernstein in his Black Ops 2 review at Kill Screen calls the game “An atrocity exhibition.” He tries to examine his feelings towards the game in the larger cultural contexts and why most won’t ever bother.

    Meanwhile, Kyle Derkson at Push Select Magazine says, “If heroes actually exist, being one must be hell.”

    Ben Milton writing for The Ontological Geek, asks “Are rules art?”

    Brendan Keogh continues his A Sum of Parts series on Binary Domain by looking at the gimmick that his…