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This Year in Videogame Blogging: 2014

…in which where she attempts to academically excavate the lies and hypocrisies of the so-called “consumer revolt.”

Also related, Carolyn Petit wrote Why Political Engagement is Critical to Games Journalism, despite a vocal minority claiming they want politics out of games journalism. Midnight Resistance’s Owen Grieve, along the same lines, argued that “Game Design is Always Political” you can’t change it no matter how much you may whine about it.

Liz Ryerson looked at “gamer” as an identity, not as the marketing ploy, but as the social construct we made it around something we love and the historical

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Introducing: This Month in Let’s Plays!

…That Offer Criticism of a Particular Game:

For instance, Brendan Keogh’s critical Let’s Play of Modern Warfare

Or Cameron Kunzelman’s Let’s Play of Grand Theft Auto

 

Let’s Plays that Engage a Particular Issue Across Multiple Games:

While these may not be Let’s Plays in the most traditional sense, since they don’t show sustained play of a single game, these style of commentary allows us to use a visual medium to discuss other visual media: games.

Errant Signal provides some great source of this type. Take a look at this…

February 15th

…Cara Ellison’s visit to Marigold Bartlett and Christy Dena marks the end of her magnificent Embed With series, which will soon be available in ebook form, I understand.

Jess Joho on the feminine history of computing and how it is being overwritten.

On PopMatters, our own Eric Swain considers The Banner Saga‘s colloquial approach to lore, while G. Christopher Williams looks at Grand Theft Auto protagonists and their moral compasses over time.

Evan Narcisse talked to the most dedicated explorer of Shadow of the Colossus.

On Gamasutra, John Andersen remembers the late Shinya Nishigaki, developer of…

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February 2015

…still, essentially a military game. Chiodini observes, “Police are giving military grade equipment…to deal with what is essentially a civil disturbance.”

Chris Franklin at Errant Signal discusses not only the narrative mess of Destiny, but why and how he is able to still enjoy the game in spite of it, as well as how the game surprisingly promotes play engagment similar to that of Animal Crossing. (Content warning: mild ableist language.)

Elsewhere, Goldvision humorously discusses his attempts to navigate Grand Theft Auto as a pacifist and how this play style brings the game’s obsession…

March 2015

 

Quiet Comforts

Leigh Alexander debuted her Let’s Play series “Lo-Fi Let’s Play” on Offworld this month, starting with an LP of Loom. Alexander “gently revisits” this classic and discusses old design forms and choices, as situated within their historical moment, as she plays.

Elsewhere, in the first episode of Player/Knowledge, Critical Distance’s own Cameron Kunzelman quietly reflects on gamer memory and Grand Theft Auto III. Kunzelman considers how the communal memory of a game can, at times, inhibit critical reflection and “allow us to create hierarchies of taste, of skill, of

February 28th

…including the fertile field of morality and the consequences of actions.

  • When War is not a Game: This War of Mine | Not Your Mama’s Gamer (Content warning: war zone)

“Despite all my decisions to steal, despite all my efforts to play classical music, to find books and cigarettes, to find ingredients for a hot meal, depression, despair, and utter loss takes over in a matter of days. This is the side of war no one speaks off. This is the side of war where people become monopoly pieces buried beneath the hungers of power.”

March 6th

…episode of History Respawned, a discussion with a historian about historical accuracy and representation of Islam (video: auto captions).

  • Darkest Dungeon Tackles Mental Health Issues In All The Right Ways Philip Aldous examines what can be learned from the use of a sanity meter and the portrayal of the consequences of stress (content warning: mental illness)
  • Don’t forget to be awesome

    Finally, the plug paragraph. First of all, here are some projects that you may wish to support:

    • Speculative Blackness There’s a book out on race in science fiction that should be relevant to…

    Episode 34 – Chat with Matt

    During our interview, we talk about the facts of interviewing, setting them up, the behind-the-scenes work going into them and how to develop a rapport with the subject. We also envision future uses of the material he has produced and archived on his remarkable channel.

    http://www.critical-distance.com/podcast/Critical-Distance-Confab-episode-34.mp3

    Direct Download

    SHOW NOTES

    Matt Chat

    Dungeons & Desktops: The History of Computer Role Playing Games

    Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario and the Most Influential Video Games of All Time

    GamePlay: The Story of the Video Game Revolution

    April 24th

    …the library?” it suggests. “Oops! I guess it’s the art museum now…” Until now, you have been assuming that these hints are the only way to approach the problem, and that once addressed there is nothing else for you to see or do. In effect, you have given up your personal agency in the service of this digital creation. “Upon the creatures we have made,/ We are, ourselves, at last dependent.”“

    And with that, I’ll be clocking out for the day. As always, you can support Critical Distance with financial contributions (Patreon, Paypal) or link recommendations (twitter, email).

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    July 31st

  • This Is The Police won’t accept blame | Kill Screen (Spoilers for This Is The Police) Brent Ables goes further than criticising a developer for claiming that their topical game is apolitical, reflecting on the dynamics of apathy in game development and play.
  • This Is The Police review: US law enforcement over-simplified Ed Smith also has misgivings about the attempt to depoliticise this police simulation.
  • Gamasutra: Brendan Vance’s Blog | Before The Wheel Brendan Vance uncannily manages to describe the kernel of my entire career in games — and I’m sure I’m not alone in this. This