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July 2020

…adventure games about jesus – Innuendo Studios (13:27)

Ian Danskin discusses two kickstarted adventure games from 2013 – Dropsy and Alum – with regards to their contrasting endorsements of Christianity, one institutional, the other philosophical. (Autocaptions)

  • Hope, Humanity, and the Post-Apocalypse – Razbuten (13:12)

    Razbuten thoughtfully compares the parallels and differences between post-apocalyptic representations in The Last of Us 2 and (animated series) Kipo and the Age of Wonderbeasts. (Manual captions) [Note: contains embedded advertising]

  • I read every Halo novel and became the Master Chief of loneliness | Unraveled – Polygon (28:01)

    Brian from Polygon

  • August 8th

    Welcome back, readers.

    Things remain a little quieter this week in the back half of summer, but we’re still here with a slate of new, urgent, and provocative critical pieces gathered here for your reading pleasure.

    This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

    Industry Spotlights

    Two very different documents open our issue this week, spanning the topics of games preservation and industry abuse. The latter will doubtlessly be difficult for many to read, but let’s not allow this conversation to die

    May 23rd

    …authors, each going long, situate their subjects in industry history, looking alternately at social play and violence in games.

    • The Ratings Game, Part 4: E3 and Beyond | The Digital Antiquarian Jimmy Maher looks into the history of studying (and litigating) violence in videogames, coming away at last with a conclusion that methodological problems continue to prevent a satisfying proof of causality between violent games and violent real-world actions.
    • 1990: LambdaMOO | 50 Years of Text Games Aaron A. Reed chronicles the transition from MUDs to MOOs, from dungeons to worlds, along with the sociological and ethical

    October 31st

    …sea of ice melt: To abandon a real and present life for a hypothetical new one means giving up on everything else in the hopes of saving oneself. That’s hubris, probably. But also, to dream of immortality is to admit weakness—a fear that, like all things, you too might end.”

    Critical Highs

    While it would have been darkly fun to bookend this issue with horror (for our present purposes I am equating the metaverse to a kind of prophetic horror), it would also be a touch bleak. In lieu of our usual critical chaser section, then, this…

    December 5th

    …is her central locus of meaning, the way both in which the world interprets her and in which she, so far as we can tell, interprets herself. And it’s now, forever, changed, inextricably connected to her the threat she made her name by wiping out.”

    What’s All This, Then?

    We now turn to a series of critical investigation of theme in games, moving from overt, to hidden, to inconclusive or even absent.

    • Satisfactory: On Science and Capitalism | Death is a Whale James asks why all these recent colonial-capitalism-but-ironic sims and strategy games aren’t actually…