February 6th
…highlight reel, it might be difficult to really sort through what each of these games do differently. When you can play each of them, it is far easier to weigh their differences in your mind.”
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Next up, two pieces interrogate common practices of worldbuilding and choice design in popular games, looking at both the ideological implications developers think they’re designing for and the ones that actually emerge in practice
- Balancing in the Middle | Problem Machine Problem Machine ruminantes on the counterproductive both-sides-ism that passes for moral complexity in games like Fallout:…