Search Results for:

Seguro automotor precios Riviera Beach FL llama ahora al 888-430-8975 Buscador de seguros baratos Mirar seguro de coche Los mejores seguros de coche Seguros para coches clasicos Cotizar seguro de auto Lista de aseguradoras de autos

December 5th

…how the game has been unfairly maligned by reviewers as a God of War ripoff and how there’s room for more than one third person action game. I personally enjoyed Andrew’s critical dissection of Lords of Shadow as both a successor to the Castlevania series and a serious contender to the action game throne.

On GamerMelodico, Dan Apczynski writes about the experience of losing a match in Madden 2011 and how the loss is a necessary experience in playing the game [mirror]. He contrasts this with other games, where death is simply the loss of progress achieved and ultimately…

Assassin’s Creed III

Critical Distance is proud to present this Critical Compilation of Ubisoft’s Assassin Creed III, curated by Gilles Roy. A history scholar with game design training at Montreal’s INIS, Gilles is also co-editor at Play the Past. You can follow him on Twitter @gillesroy.

In releasing the remastered edition of Assassin’s Creed III (AC3) in March 2019, interactive entertainment giant Ubisoft also delisted the original installment of the game from digital distribution platforms and services such as Steam and Uplay.

Perhaps it made commercial sense for Ubisoft to do this; such a move also prevented new players from

New Call for Critical Compilations!

Pitches are now closed! Thanks everyone who submitted!

Listen, 2020 might go down as a deeply terrible year for many reasons, but we’re still here, and if you’re reading this, we assume so are you. Critical Distance has always been about showcasing and preserving great works of game criticism, and in these interesting times, we’d like to do something to support the amazing writers in this community. (Oh yes, we used the “C” word. Deal with it, William.)

That’s why Critical Distance is reopening calls for Critical Compilations, which bring together all the best writing on the

Resident Evil 2

…The remake updated the controls to a third-person, over-the-shoulder view, similar to Resident Evil 4, which is often considered a tidal shift in the tone of the series, to some people’s chagrin.

The debate about the camera angles is a wide-ranging one, but critical consensus seems to be that, while the fixed angles were originally the produce of technological constraints, treating them as simply a product of a bygone era that can be written out of a remake takes away something very special about the original game. Kent Aardse at First Person Scholar pointed out that the original camera…

Bioshock: Infinite

…day before the game’s public launch, major reviews ran in several publications. Evan Narcisse, at Kotaku. Kevin Van Ord, at Gamespot. Tom Francis, at PCGamer. Arthur Gies, at Polygon. Joe Juba, at GameInformer. As a general rule, these reviews were positive, although Juba criticized the game’s underutilization of the Songbird, and Gies remarked that the game’s political ambitions seemed unmet by the game’s execution:

By the end of BioShock Infinite my understanding of its world had been blown so wide-open that it was all I could do to navigate the final twenty minutes in stunned silence, which followed

Deadly Premonition

Critical Distance is proud to present this Critical Compilation of cult classic Deadly Premonition by Robert Hughes, which represents the first in our new series of commissioned features.

Since its staggered transcontinental release in 2010, Deadly Premonition has been a source of continuing bafflement for the gaming press. It is a game so confounding and aberrant that it poses almost existential questions to critics’ reviewing methodologies. How could this game – with its dated waxen graphics, its jarring musical cues, its Resident Evil 4-lite dungeon slogs – be considered ‘good’?

And yet, Deadly Premonition is hypnotising. It

August 8th

…is encouraged and rewarded. These disturbing behaviors appear to be normalized deep within the walls where bullies and harassers are promoted and their victims are ignored, stepped on, pushed out, or let go.”

New Game

Next up, we have some crunchy pieces this week on structure and design as they correspond to narrative, world, pacing, and level design.

  • Arts of the Possible: Time, Politics and Gaming’s Virtual Worlds | Cordite Poetry Review Darshana Jayemanne discusses the possibilities and limitations (technical, artistic, commercial, political) of story machines and story worlds (Curator’s note: Darshana collaborates with Critical

October 31st

…sea of ice melt: To abandon a real and present life for a hypothetical new one means giving up on everything else in the hopes of saving oneself. That’s hubris, probably. But also, to dream of immortality is to admit weakness—a fear that, like all things, you too might end.”

Critical Highs

While it would have been darkly fun to bookend this issue with horror (for our present purposes I am equating the metaverse to a kind of prophetic horror), it would also be a touch bleak. In lieu of our usual critical chaser section, then, this…

December 5th

…is her central locus of meaning, the way both in which the world interprets her and in which she, so far as we can tell, interprets herself. And it’s now, forever, changed, inextricably connected to her the threat she made her name by wiping out.”

What’s All This, Then?

We now turn to a series of critical investigation of theme in games, moving from overt, to hidden, to inconclusive or even absent.

  • Satisfactory: On Science and Capitalism | Death is a Whale James asks why all these recent colonial-capitalism-but-ironic sims and strategy games aren’t actually…