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June 26th

…personal. It’s too casual. Too many writers inserting too much of themselves in ways that nobody in their right minds cares about. Too many armchair journalists speaking as though their word is gospel. Really, think about that. Armchair journalism has become the standard. Kids on forums actually now truly believe that their opinions are hyper-relevant, because after all, they can write just as convincingly as your average blogger. They’re not really wrong!

Although I confess to skimming parts of the lengthy manifesto, enduring TWIVGB favourite Leigh Alexander’s contribution (Chapter 7) is also well worth a read.

You…

December 2nd

…tribute to his own ailing mother in this Gameranx feature about dealing with his mother’s failing health through the Commander Shepard he modeled on her.

And over on Kotaku, guest contributor Phil Owen offers up this strong self-examination of his suicidal depression, unemployment, and how his gaming habits may have helped or fed into that depression.

#1REASONWHY

(This section carries a general trigger warning for descriptions of sexual harassment and verbal assault.)

One of the sweeping stories of the past week has been the #1ReasonWhy hashtag, in which women game developers, journalists and players from around…

Ten Years of Penny Arcade

…the dreaded dial-up, but the slur of ‘camping’ persisted well beyond its actu*]}*al meaning. Before Warcraft III had even been out for a month online play already resembled “burly men raping you”. At first the comic only made a few stray gags about Everquest, but eventually World of Warcraft would change all that. There are over a dozen comics about that game, so I’ll just post this one about couples playing together to give the gist of their take on it.

Their lampooning of the console wars both back in the early days and this generation are all on…

June 6th

…of tension or consistency:

Eventually, the sound sample of Barry’s cries for help stops playing, but there’s no reason for Alan to stop looking for ammo before going upstairs. Barry’s not going anywhere. These are the value systems video games are still working with. Even the “serious” ones.

Continuing with the subject of collectibles, Daniel Bullard-Bates had this to say: “Soldiers collect dog tags, sure. But seriously, no one collects identical coffee thermoses or identical flags or identical anything.” His piece, ‘Collect Everything’, is a list of what a good system of in-game collectibles should do.

August 15th

all-male games are quite okay, really” [mirror]. And Dilyan’s blogger-mate Vanya Damyanova concurs, in a follow-on post about “Evil game makers and women’s rights” [mirror]. Are they convincing?

Pippin Barr writes about ‘Playing With Your Dinner’ [mirror] on his personal blog:

Being a modern couple, we watch a whole shitload of movies and TV series when we eat our meals. Yeah, breakfast, lunch, dinner, snacks – we’re watching something. That’s what meals are for. Surprisingly, though, Tales of Monkey Island has taken over all of that.

Over at the PopMatters’ Moving Pixels blog, G. Christopher…

March 30th

…rich enough to foster the existence of a novelist?

Elsewhere, on Rock, Paper, Shotgun, embedded journalist Cara Ellison has gone in search of a fabled gag in OutRun 2006, a game Tim Rogers once called Love: The Videogame.

And over on LudoNarratology, Michael Clarkson draws a couple interesting comparisons between Final Fantasy X‘s combat system and the sports culture that informs the story setting.

This Could Be Us But U Playin’

London-based critic Edward Smith pens a short but sweet piece contending that real controversy in game violence is hard to find:

Violence in

This Year In Videogame Blogging: 2016

…game as a memorial for the developer’s son Joel Green and a personal exploration of their faith.

The Division

  • Guest Column: Turning in the Badge | Giant Bomb – Heather Alexandra Heather Alexandra sees the failure of The Division, partly as its failure to allow the player to express nuance in their heroism and the lacking of empathy required in said heroism.
  • The Perverse Ideology Of The Division | Kill Screen – Gareth Damian Martin I think the title encapsulates what this piece is about perfectly.

Homefront: The Revolution

  • Homefront: The…

April 3rd

always, if you like what we do here you can subscribe to our Patreon and send in recommendations for pieces to include. I’m so grateful for your support.

Heritage

This week an archaeologist takes us all the way back to the beginning of human history, and games critics look at the early years of game design history and the golden age of conceptu*]}*al art.

  • Let’s Play: Far Cry Primal Ep.1: An “Archaeological” Exploration (Video: auto-captions only) Philip Riris begins a series of Let’s Plays of Far Cry Primal in which he comments on the game’s portrayal

November 6th

…a timely look back at a Famicom game representing the American political system.

“Even when surprises present themselves, like current events changing public opinion or political factions calling you and promising to donate to your campaign if you support their cause, they never threaten to disrupt the system, as it’s built to accommodate them. All in all, you get the feeling that whatever thoughts the developers may have for this specific campaign […] they believe the larger system works […]”

Mafia III

Much of the critical writing with a historical bent this week has

July 16th

…this points to is a perspective from which to ask what else is happening in terms of videogame development that will always allude quantitive work. And not just ‘over there’ beyond ‘the videogame industry’. As Push Me Pull You shows, these actors and practices are intimately connected with what constitutes the contemporary, regional videogame industry in this real messy tangle.”

Simulation

Looking at boundaries between the technical and the natural, these three pieces of writing suggest that we treat things that seem like mere technicalities as important parts of creative expression.

  • The Paratext of Video…