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metroid

Abstract image evoking bird silhouette

March 2020

…of the apparent “allowed” order, giving the player an unusual sense of autonomy. (Manual captions)

  • What Makes Mario Odyssey’s Boss Design Special?– Design Doc (12:49)

    Design Doc discusses the difference in design approach that makes Mario Odyssey’s bosses stand out by comparison to the previous 3D entries in the series, and how these encounters contribute to Odyssey’s world-building and elevated sense of adventure. (Manual captions) [Note: contains embedded advertising]

  • What Does It Mean To Be A Metroidvania? – Adam Millard (19:45)

    Adam Millard argues that many contemporary metroidvanias are too reliant on Super Metroid for design

  • June 28th

    …to do than getting your rocks off?””

    Building Blocks

    A trio of design-minded pieces, looking alternately at accessibility, worldbuilding, and the tensions of computer-mediated roleplay.

    • How Supergiant Games made the hack’n’slash accessible with Hades | Rock Paper Shotgun Ruth Cassidy breaks down how Supergiant’s latest takes steps to bring disabled players to the table.
    • Rogue [1980] – Arcade Idea Arcade Idea approaches the *checks notes, we need a better genre name* granddaddy of, uhh, Nethacklikes as the antithesis, the inverse shadow of tabletop adventure games.
    • Super Metroid and Building Believable Worlds | Jeremy…

    December 19th

    …character bullshit and weighty thematic ambitions in an amicable equilibrium.

  • Metroid Dread lets Samus Aran be a bad-ass at last | Polygon Maddy Myers reckons with the many faces of–and gazes upon–Samus Aran.
  • Stardew Valley is Not an Anti-Capitalist Masterpiece – No Escape Cassandra Roxburgh concludes that contrary to its reputation in some circles, Stardew Valley is a heartwarming communitarian game that nonethelss largely still colours within the lines.
  • “The Joja Mart path shows us the totality of corporate capitalism. One corporation controls every means of production and totally exploits the local community. The community…