Search Results for:

history

November 9th

…victory coming from tactics and the willingness to do anything.

History

History Respawned invites Dr. Zach Doleshal on to discuss the Eastern Bloc through the lens of Papers, Please.

And the game history e-zine Memory Inefficient volume 2 issue 5 on religion and game history has come out, featuring articles from L. Rhodes, Austin C. Howe, Danielle Perry, Mauricio Quilpatay, Jon Peterson, Amsel von Spreckelsen and Stephanie Cloete.

Contemplation

Sometimes one needs to only lean back and think, letting the mind wander for no practical end and see what connections can be made.

Alex…

Abstract image evoking bird silhouette

This Year in Videogame Blogging: 2014

…and its Usurpers.” The first article concerns design dogma while the latter focuses on the ideology of form and content divorced from their artistic roots.

Writing for Indie Haven, Joe Parlock asserted that the “What is a Game?” debate is not only pointless and annoying, but actively damaging to the medium at large.

At Videogame Tourism, Eron Rauch noted the echoes of history as the current rhetoric around the art revolution of indie games matches up so well with that of the Impressionists some hundred and fifty years prior.

Play the Past’s Gilles Roy explored how strategy…

January 24th

…that spawned in the wake of Don’t Starve.

[end Content Warning].

More broadly, Not Your Mama’s Gamer’s Bianca Batti responds to E. McNeill’s argument that game choices, like history, are effective because they are rooted in truth. Batti agrees that choices in a game resemble history but she complicates the idea that either can be reduced to a universality. Games, like history, are difficult to link to something pure and detached from human relations:

What does it even mean to argue that history is rooted in truth? Whose histories get to be true? Whose histories…

March 6th

…games and social class from one writer remembering their time living on the streets.

Don’t forget to be creative

On game creation this week we have a profile of an auteur as a farmer, a history of a mobile game clone farm, and a discussion about a remarkable composer.

  • Stardew Valley’s Creator Has Won The Hearts Of PC Gamers Patricia Hernandez gives an auteurist reading of Stardew Valley

“Stardew Valley is all about farming. Think about the image that brings up: I picture a humble guy, in overalls, tending to his crops…

April 10th

…endured from all sides), but 1979 Revolution has given me invaluable and humbling insight.”

History of Eve Online

Andrew Groen’s book on war in space in cyberspace is out, with extracts in major games publications for you to try out.

  • The True History of Eve Online | Polygon
  • The Great Wars of EVE Online | Kotaku

“For some of the best player groups in the game, pride was a resource. Skilled pilots could build up their egos after winning a string of battles, but it was only a matter…

July 10th

…the City Escape level of Sonic Adventure 2, and why its soundtrack is the highest point of the franchise.

  • Things fall apart: Looking back at Resident Evil 5 | Eurogamer.net Rich Stanton looks back at Resident Evil 5, and reexamines its place as a successor to what is arguably the greatest action horror game ever made.
  • Leading the Pack: Lara Croft From ‘Tomb Raider’ | FemHype Jay Castello writes a history of Lara Croft and her evolution as a character over two decades.
  • Teachings of the Past

    Along with retrospectives came historical writings that give

    September 4th

  • Myst connection: The rise, fall and resurrection of Cyan • Eurogamer.net Jeffrey Matulef identifies in Myst’s history the roots of more recently emerging game genres — and offers explanations for why the wanderer-ponderer did not take off sooner.
  • Gamasutra: Pascal Luban’s Blog – Battlefield 1 – When a game could change the perception of history Pascal Luban raises the problem of player agency and narrative in relation to Battlefield’s portrayal of World War I
  • My experience as a virtual war photographer in Battlefield 1 – Kill Screen (photo essay: no alt-text) Gareth Damian Martin explores how reproductions
  • November 6th

    …been directed at Mafia III, with writers reaching different conclusions about the meaning and merits of its portrayal of American history.

    • History Respawned: Mafia III | YouTube (Video: subtitles auto-generated) Bob Whitaker discusses how Mafia III participates in, and responds to, the construction of histories of civil rights.
    • “Who is Lincoln Clay?” by Various Authors | Bullet Points Monthly Different authors weigh in with their readings of the protagonist of Mafia III.
    • Mafia III is a postcard tour of the American South | Kill Screen David Chandler argues that Mafia III doesn’t manage to avoid the

    Abstract image evoking bird silhouette

    October 29th

    …of the Ouija Board | Kotaku Riley MacLeod writes a brief history of the ouija board and discusses the movements that made it rise and fall in popularity.

  • Chrono Cross, environmentalism, and a world without humanity | Medium On his medium blog, Nate Ewart-Krocker notes a line of dialogue in 1998’s Chrono Cross that left a major impact on him when he first played it. In tying the line to the game’s broader existential and environmental themes, he writes to better understand the game responds to the history and place that created it.
  • Different as they are, Supergiant’s…
  • November 5th

    …in different ways. They made me see how hard it can be to challenge your own perceptions and how this can only work if we try to stay open-minded.”

    Voyeuristic exercise

    Two pieces look at games history, and in particular, the factors that facilitated creativity in game development.

    • Rediscovering History’s Lost First Female Video Game Dev | Co.Design Benj Edwards tells the important story of Joyce Weisbecker, who was making games in the 1970s.
    • The horrifying legacy of Yume Nikki, the homebrew game that became a phenomenon | PC Gamer Giada Zavarise gives an…