August 10th
…look at the way Betrayer, an FPS game, employs a novel listening mechanic in order to focus both mechanics and story on a respect for history, faith, and humanity.
Over at PopMatters, G. Christopher Williams discusses how Sepulchre quite literally puts its game on rails in order to tell a horror story about frustrated progression. Careful, this article contains spoilers!
Elsewhere, Critical Distance’s own Eric Swain indulges in the minor story moments by discussing (with spoilers) two moments near the end of Quest for Infamy that add important character dimension to Roehm, the player character.
Sam Z….