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history

August 10th

…look at the way Betrayer, an FPS game, employs a novel listening mechanic in order to focus both mechanics and story on a respect for history, faith, and humanity.

Over at PopMatters, G. Christopher Williams discusses how Sepulchre quite literally puts its game on rails in order to tell a horror story about frustrated progression. Careful, this article contains spoilers!

Elsewhere, Critical Distance’s own Eric Swain indulges in the minor story moments by discussing (with spoilers) two moments near the end of Quest for Infamy that add important character dimension to Roehm, the player character.

Sam Z….

September 28th

…talks about why gender representation is important:

[W]ith repeated exposure to this stereotyped content, viewers merely become further entrenched in gender stereotypes and beliefs.

Be on the lookout, Guardian!

Mirror, Mirror

The representation of history in games is also important. Gilles Roy talks about how our understanding of history can be altered by games over at Play the Past. At Polygon, Alexa C Roy talks about the history of Lord of the Rings in videogames.

Tom Battey would like to remind you, by the way, that criticism is neither an attack nor censorship, but…

January 25th

…I’d prefer “ghost riding”, but that might mean something else.

Actually, It’s About Historical Accuracy in Games

History Respawned hosts history professor David Andress to talk about the French Revolution and Assassin’s Creed: Unity. In the pages of The Escapist, Robert Rath addresses concerns that a game with dragons, demons, and elves is unrealistic in depicting a woman holding a sword.

Mary Lee Sauder goes into art history, and derives the term “gamerliness” based off the term “painterliness”:

If you’ve ever studied art, you may have heard of the term “painterliness” used to describe works

January 2015

…keep putting things neatly organized. Prepared to be dazzled. In our first Let’s Play, History Respawned is joined by Professor David Andress, a scholar of the French Revolution, to discuss Assassin’s Creed Unity. They begin by discussing the lack of historical context provided by Ubisoft in the game for the French Revolution. Dr. Andress spends several minutes recounting the brief history of the revolution to show that the game actually throws the player into the history at a rather late point and that, without a solid historical context, it’s easy to misunderstanding what or who “the terror” actually is. Dr….

Abstract image evoking bird silhouette

July 26th

…think critically about our fraught relationships with our work, and to playfully reimagine what might be.

And back on Gamasutra’s blogs, industry veteran Robert Fearon warns against the frequent revisionist history implicit in “doom-mongering” about an imminent industry crash:

The history of selling videogames is a history ignored, it’s a story written in the now by those successful in selling videogames.

We’re screwed, sure. That’s not because selling videogames in 2015 is screwed it’s because selling anything in any year is screwed and really hard. Rising above that is hard and always will be because…

Abstract image evoking bird silhouette

November 8th

…stereotypes.

Gamedev.biz

With Fallout 4 nearly upon us, Gamasutra’s Alex Wawro takes a look at the development history of the series.

“One of the biggest, and most visual bugs, was the car trunk bug,” says Urquhart, relating a Pratchett-esque tale of a trunk run amok.

Speaking of history, here is David Craddock interviewing a ROM hacker known as infidelity about their craft.

More interviews you say? Leigh Alexander recently spoke to Kitty Horrorshow, Tobias Unterhuber of Paidia talked to The Fullbright Company’s Karla Zimonja and Latoya Peterson interviewed rather a lot of people…

This Year In Videogame Blogging: 2015

We’ve made it to the end of 2015. Another year has set itself into the history books.

We have gone through the archives of the past year in out endeavor to put forth a creative snapshot, our thesis, if you will, of what the year was all about. To that end we have created a compilation of the most important, most memorable and most representative critical pieces of 2015 in the hopes it can give some idea of what the year was all about. Critical Distance is proud to present the 2015 edition of This Year In Videogame

April 3rd

…always, if you like what we do here you can subscribe to our Patreon and send in recommendations for pieces to include. I’m so grateful for your support.

Heritage

This week an archaeologist takes us all the way back to the beginning of human history, and games critics look at the early years of game design history and the golden age of conceptual art.

  • Let’s Play: Far Cry Primal Ep.1: An “Archaeological” Exploration (Video: auto-captions only) Philip Riris begins a series of Let’s Plays of Far Cry Primal in which he comments on the game’s portrayal

April 24th

…agrarian fantasy.

  • A landscape of memory; returning to Shadow of the Colossus | Kill Screen Gareth Damian Martin discusses death, nostalgia and history with regard to Shadow of the Colossus
  • ” Throughout the entirety of Shadow of the Colossus you will not encounter a single dead body, skeleton, or corpse. You will never follow a blood trail, or find signs of a struggle splattered across the walls of some dark corridor. Despite this, death is everywhere. It lies on open wastelands stripped bare by the wind, among the piled stones of distant shrines, and concealed in…

    May 22nd

    history look at memories of the industry’s past, and imaginaries of formative moments in global history.

    • That time I was blacklisted by Sega while editing a Sega magazine | Eurogamer.net Keith Stuart shares an interesting career story from old school games writing
    • The Ahistorical Representation of Religion in Civilization | The Hub City Review Matthew J. Theriault upended my assumptions about how the Civilisation series relates to cultural history, with some interesting implications for how we read design.
    • The Pirate Republics that Inspired Uncharted 4‘s Libertalia | ZAM Robert Rath tells some of the stories of