September 18th
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Glancing Back with Fondness
History is often accidental. What we learn from looking at the past was rarely the intent of that piece of history to begin with. The past…
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Glancing Back with Fondness
History is often accidental. What we learn from looking at the past was rarely the intent of that piece of history to begin with. The past…
…valuable lessons for any of us who write about games.
“Old trailers, screenshots, and gameplay footage from conventions are good resources to start with, but Gill says researchers also need to think outside the box. ‘A few techniques I personally use are timeframe specific searches for interviews, getting in touch with game developers on LinkedIn, and using targeted keywords with quotation marks.’” These two features examine institutions that were concerned with establishing cultural power, in actual-history UK and alternate-history USA.
“We believe in freedom, but…”
…chapters
Our understanding of the world is only ever provisional and partial, but when it comes to some of the most shameful aspects of our own history, how do we ensure there’s some sort of consensus about reality? “Kansteiner complains …
Follow me as we dive back into gaming’s history to learn something, stand alone against inner demons, and collectively stand together in self sacrifice. Welcome to another installment of This Week in Videogame Blogging!
Ninja Theory’s stealth release, Hellblade: Senua’s Sacrifice released this week and has already made a critical splash.
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…is not an easy-to-digest list of events, it is constantly changing, as it is in our own world. Those who might decry new information coming to light, or our common understanding being challenged as a re-writing of history – as a negative act of betraying canon – fail to understand that history by its very nature is written.”
These three articles connect games to our personal and social worlds, making compelling arguments for the importance of “meta-textuality” – readings of games that are not just about what’s included in them, but also…
…Perversion Subversion – Examining Hentai Sensibility | YouTube – Extra Credits The Extra Credits crew look at two games and see how they engage and subvert the common Japanese tropes of “perviness.” One bad example – Persona 5 – and one good example…
Yakuza 0
It’s become something of a cliché at this point to quip that we are living in the darkest of a series of possible timelines. Moving beyond this idea’s (arguably well-justified) cynicism, I think this trend is indicative of a renewed impulse toward collective reflection on our recent history and the choices that have led us to our current political moment.
It was this thought that kept coming to mind this week in my work curating games writing, and I think this is due to both the quality and quantity of writing I have found that reflects on the
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…narrative on medieval history is severely skewed toward white supremacist make-believe.
“Removing women from a game is not the same as turning on subtitles, or changing…
…often more of the latter.”
There’s quite a bit of spread in this section, but generally the pieces gathered here delve into some kind of historical analysis, either looking at where trends in games got their start, the underlying origins or structures of popular narratives in the industry, or even reflecting on how “history” in games is constructed and framed.
…players with regard to experiences of the romantic sublime. (Autocaptions)
An interesting lecture by Chris Klimas on the history of Colossal Cave Adventure (arguably the first popular text adventure game) – how its inspiration was tied into the geography and history of Kentucky, and how it was able to flourish on the (pre-internet computer network) ARPANET of the late 1970s. (Autocaptions) Always a popular topic for video critics, zeroing in on the points of difference that makes certain games stand out from… Novel Designs