Search Results for:

history

September 18th

  • Toyota, Terrorist iPhones, and Red Rings of Death: A Practical Guide to Crisis Management in Six Steps | Gamasutra Blog Justin Fischer speaks to honest steps in managing public relations issues, and illustrates the importance of by examples of failures to understand each step.
  • The challenging design of Event[0]’s insecure AI | Kill Screen Jay Egger talks about humanity and machinery with Event[0]’s Sergey Mohov.
  • Glancing Back with Fondness

    History is often accidental. What we learn from looking at the past was rarely the intent of that piece of history to begin with. The past…

    October 2nd

    …valuable lessons for any of us who write about games.

    “Old trailers, screenshots, and gameplay footage from conventions are good resources to start with, but Gill says researchers also need to think outside the box. ‘A few techniques I personally use are timeframe specific searches for interviews, getting in touch with game developers on LinkedIn, and using targeted keywords with quotation marks.’”

    “We believe in freedom, but…”

    These two features examine institutions that were concerned with establishing cultural power, in actual-history UK and alternate-history USA.

    • Pirates of the airwaves: How Sega won…
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    February 12th

    …chapters

    Our understanding of the world is only ever provisional and partial, but when it comes to some of the most shameful aspects of our own history, how do we ensure there’s some sort of consensus about reality?

    • Banished: Towards a Playable Human Ecology | Play The Past Adam Kranz examines how Banished portrays a particular set of historical conditions and ideas about the goals of a settler colony.
    • Virtual Atrocities — Real Life Linda Kinstler questions the value of introducing player agency to portrayals of history through VR and gaming.

    “Kansteiner complains

    August 13th

    Follow me as we dive back into gaming’s history to learn something, stand alone against inner demons, and collectively stand together in self sacrifice. Welcome to another installment of This Week in Videogame Blogging!

    Hellblade

    Ninja Theory’s stealth release, Hellblade: Senua’s Sacrifice released this week and has already made a critical splash.

    • How Hellblade’s permadeath works isn’t the point | PC Gamer Right off the bat Hellblade caught controversy with a design decision that Reid McCarter here defends as thematically relevant to the game’s purpose.
    • Hellblade’s battle with mental illness is an agonizing story

    October 1st

    …is not an easy-to-digest list of events, it is constantly changing, as it is in our own world. Those who might decry new information coming to light, or our common understanding being challenged as a re-writing of history – as a negative act of betraying canon – fail to understand that history by its very nature is written.”

    Cross and come into conflict

    These three articles connect games to our personal and social worlds, making compelling arguments for the importance of “meta-textuality” – readings of games that are not just about what’s included in them, but also…

    This Year In Videogame Blogging: 2017

    …Perversion Subversion – Examining Hentai Sensibility | YouTube – Extra Credits The Extra Credits crew look at two games and see how they engage and subvert the common Japanese tropes of “perviness.” One bad example – Persona 5 – and one good example…

    Yakuza 0

    • The Transformative Violence of Yakuza | Ploughshares at Emerson College – Patrick Larose Patrick Larose examines the violence in Yakuza 0, finding that it may not be realistic, but has an artistic purpose in conversation with a legacy of crime fiction and actual history.
    • The Empty Lot – Yakuza |…
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    October 14th

    It’s become something of a cliché at this point to quip that we are living in the darkest of a series of possible timelines. Moving beyond this idea’s (arguably well-justified) cynicism, I think this trend is indicative of a renewed impulse toward collective reflection on our recent history and the choices that have led us to our current political moment.

    It was this thought that kept coming to mind this week in my work curating games writing, and I think this is due to both the quality and quantity of writing I have found that reflects on the

    July 14th

    …narrative on medieval history is severely skewed toward white supremacist make-believe.

  • Exploring the afterlife of historical sites in video games • Eurogamer.net Florence Smith Nicholls examines the value and role of subjectivity and interpretation in the digital reproduction of history and artifacts.
  • When Player Choice Causes Erasure of Marginalized People — Shonté Shonté Daniels walks through the pitfalls of allowing players to toggle (and therefore erase) people and identities in games in the name of coddling fragile white male egos.
  • “Removing women from a game is not the same as turning on subtitles, or changing…

    March 29th

    …often more of the latter.”

    History Makers

    There’s quite a bit of spread in this section, but generally the pieces gathered here delve into some kind of historical analysis, either looking at where trends in games got their start, the underlying origins or structures of popular narratives in the industry, or even reflecting on how “history” in games is constructed and framed.

    • Who gets to write video game history? • Eurogamer.net Florence Smith Nicholls reflects on the recent auction of the Nintendo PlayStation and asks what smaller, more vulnerable artifacts, texts, and creators are out…
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    March 2020

    …players with regard to experiences of the romantic sublime. (Autocaptions)

  • Chris Klimas – The History of Adventure – MICA Gamelab (27:45)

    An interesting lecture by Chris Klimas on the history of Colossal Cave Adventure (arguably the first popular text adventure game) – how its inspiration was tied into the geography and history of Kentucky, and how it was able to flourish on the (pre-internet computer network) ARPANET of the late 1970s. (Autocaptions)

  • Novel Designs

    Always a popular topic for video critics, zeroing in on the points of difference that makes certain games stand out from…