This week Frank Lantz was at the Art History of Games conference and he reports back to say that, ‘Doom is too Rock ‘n’ Roll to ever be confined to a museum, man’! But not in quite so many words. The AHoG conference was talk of the town this week, and Charles J Pratt wrote up some of the speakers he heard, covering the opening panel [mirror] and a talk by the above mentioned Mr. Lantz and John Sharp on ‘avoiding the domestication of game art’ [mirror].
As a response to some of the things that came out of the conference, Corvus Elrod talks about how dictating what games aren’t through manifestos, etc, can only reduce their cultural relevance [mirror]. But if you’re looking for a more satirical take, you really can’t go past Matthew Burns’ “The new debate on games as ert” (sic) [mirror]. In the same week he also comes back to finish his series for Edge Online about QA testing ‘In the Dungeon’ with parts two [mirror], three [mirror] and four [mirror].
Another new blog began its life this week, by one Amanda Cosmos, and her first post talks about the Global Game Jam and her team’s game ‘Quest for Stick’.
Michael Abbott writes about Mass Effect 2 and what it says about the evolving nature of videogame genres. Abbott:
Bioware knows what we who write about games ought to know better. Genre classifications are essentially meaningless, and it’s time to drop them and move on.
It’s a sentiment echoed to some degree by Jim Rossignol in Rock Paper Shotgun’s latest podcast, episode 38, and it includes a great contextualised discussion of game genres throughout history.
Gus Mastrapa at Wired’s GameLife blog says ‘21st-Century Shooters Are No Country for Old Men.’ At a mere 23, I think even I count as old in this scenario.
Via fellow blogosphere overviewer and synthesiser Erik Hanson comes a tale of ‘Myst as mythology of the hyperlink’ [mirror].
LB Jeffries adds to the previous week’s discussion of No More Heroes 2, picking out some of its problems. Also on NMH2, Chris Dahlen writes for his Edge column that what the sequel is missing is really ‘the loser mechanic’ [mirror] from the original.
Denis Farr this week examined the rather baffling choice Bioware made with regard to male-male relationships in Mass Effect 2 [mirror]. Farr highlights a quote from executive producer Ray Muzyka in which he explains the choice to limit any and all Male commander Shepard’s to an essentially straight male role. As Farr notes,
This tells me that I can create my Shepard, but he or she isn’t mine, actually.
Grayson Davis uses a discussion of Uncharted 2 to argue quite convincingly that our vocabulary for discussing videogame graphics remains an ephemeral, hard-to-pin-down thing [mirror. Davis wonders,
…why can I quote decade-old reviews of a game that’s only distantly comparable to Uncharted 2 and find the exact same statements, almost verbatim, that I find in today’s criticism? These statements aren’t wrong, but they’re shamefully insufficient.
Peter Kirn at CDM runs down the new music based game ‘Chime’ that I’ve been hearing good things about. The game is also part of a charity based collective that aims to raise funds for children in need.
After a negative gamer piece early in the week explaining how difficult the Bioshock 2 hacking mini-game is for people with colourblindness, Dan Griliopoulos (who is colourblind himself) writes about the issue for Rock, Paper, Shotgun.
And lastly, Nicholas Shurson formerly of the Form8 blog has started The Game Journal, hoping to attract a mature audience interested in reading about and talking about videogames. This week he’s written about the The Beatles: Rock Band in ‘Come Together’ [mirror], the second post named for a Beatles song we’ve mentioned in as many weeks.
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