This Week in Videogame Blogging

December 9th

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This week’s roundup is (almost) all about failures: failures of game design, failures of fandom, the failures in the material world which are in turn reflected by the games we produce and consume, and more. I find it’s the kind of writing…

December 2nd

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Happy December, readers. Has it really been three months already? There’s a whole lot of quality writing this week on Red Dead 2 and Assassin’s Creed: Odyssey. This doesn’t come as a surprise to me: both have been out for a few…

November 25th

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It’s been a busy week for games criticism, and that’s rad. Fallout 76 and Pokémon: Let’s Go! are among the big recent releases making their way through the critical circuit, and while there’s plenty of writing out there on each, the discourse…

November 18th

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I’ve been thinking a lot this week about my editorial voice, and how to try and use it for good. Specifically, I’ve been thinking about how to balance the level-headed approach I believe curating quality games criticism demands with the subjectivity I…

November 11th

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Where is all the good writing about games? That’s Critical Distance’s slogan, prominently displayed on the website, just beneath the title. Our ongoing project, which I work my absolute hardest to honour, is to answer that question in an inclusive and accessible…

November 4th

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This is the first week in a while where there hasn’t been a big-banner Triple-A release trying to take up all the critical oxygen in the room. Well, I suppose Square Enix did send The Quiet Man out to die this week,…

October 28th

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So apparently Red Dead Redemption II came out this week or something, but I honestly don’t have a whole lot of writing on the subject to share for this roundup. I did read an alarming number of worryingly uncritical reviews on the…

October 21st

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The conversation on labour in games continues with undiminished momentum, in part because Rockstar co-founder Dan Houser has volunteered himself to be the one to really step in it this week. There’s no positive way to spin 100-hour weeks, period, but I’m…

October 14th

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It’s become something of a cliché at this point to quip that we are living in the darkest of a series of possible timelines. Moving beyond this idea’s (arguably well-justified) cynicism, I think this trend is indicative of a renewed impulse toward…

October 7th

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We are, without a doubt, in the midst of the busiest time of year for big-name game releases, but for the first time in a few weeks, the most important elements of the discourse–for me at least–haven’t been tied to any specific…