Okay, Boss. I’ve loaded up the simulation with the files you requested. I don’t think you actually know what you’re doing since, well, it’s a bunch of words and you’re not exactly big on those, but have at.
One last thing. I’ve been decrypting that data you extracted from that last Warden you defeated, and I think this is called something like This Week in Videogame Blogging? Whatever. Just don’t forget we’re supposed to be saving the world here.
It’s About Time
On Medium, Alex Pieschel argues that videogames are lagging behind on contemporary aesthetics of the New Sincerity and are instead continually mired in last-generation irony — which has repercussions when it comes to representing certain unsavory subjects, like the treatment of women.
The aptly-named Snake Link Sonic reflects on the recent outcry concerning Metal Gear Solid 5, and places it in the context of the franchise’s history.
On Play the Past, Christopher Sawula looks at Assassin’s Creed‘s problematic relationship with history. Elsewhere on the same publication, Peter Christiansen chats what is actually being represented through tech trees in Civilization.
Identity Reconstruction in Progress
On Kill Screen, Jason Johnson talks with four Jewish developers including Warren Spector and Dave Gilbert to get their thoughts on a Jewish identity in games.
Elsewhere on Videogame Tourism, in the wake of Gamescom Robert Glashüttner writes about the state of the Austrian games scene.
(Content warning for this section: public sexual harassment, harassment of minors.)
Speaking of, something happened that you may have missed during the annual German games conference, because it took place almost exclusively within the German-language games blogosphere.
First, local games channel GIGA co-produced a video of a Youtube comedy group “pranking” (read: sexually harassing) female attendees and cosplayers. Marcus Dittmar of 99 Leben called the video out on its casual sexism and promotion of regressive stereotypes.
Subsequently, our own German correspondent Johannes Köller broke things down on Superlevel, outlining just what was problematic about the incident. And Michael Cherdchupan discusses the clip’s assumed production process and legality, given it depicts minors without parental consent.
Finally, GIGA itself pulled a Penny Arcade, simultaneously criticizing and defending the video as “still funny.”
Another event was held concurrent with Gamescom, and that was the annual Notgames Fest. Franzi Bechtold was there.
Nach Hause Gehen
The German blogosphere is catching up on the discourse surrounding Fullbright Company’s Gone Home.
Leading the charge again, Marcus Dittmar comments on the disparity between Metacritic professional and user reviews for the game. And back with Videogame Tourism, Rainer Sigl discusses the expectations veteran players carry toward their hobby of choice.
Penny Arcade Expo
(Content warning for this section: rape, harassment, stalking, bullying.)
If you are unfamiliar with the particular incident that set off this latest volley of criticism toward Penny Arcade and its franchise of conventions, I refer you to this timeline.
On Wired, Rachel Edidin lays down why she’s not going to PAX again.
A rape survivor, Mo, shares a tough personal story of meeting her rapist at PAX, and why making light of rape survivors is something she can’t abide.
faceless007 once again sums it up better than the average NeoGAFer.
And lastly on the subject, Three Fingered Fox analyzes the entire situation in terms of Hegelian philosophy, to whit: geek culture and the refusal to honestly listen to feedback other than one’s own.
On Rock, Paper, Shotgun, Robert Yang talks shop with Tale of Tales co-founder Auriea Harvey.
And on Problem Machine, Ben Taber explores the art of the glitch.
The Usual Business
The August/September Blogs of the Round Table is still going on and would appreciate your submissions.
And finally: Hail Zinyak. Wait, no, I– argh!