October 2020

Welcome back, readers.

Are we all still here? *Exhales* Okay, good. Between the annually mandated pivot-to-horror and a lot of people otherwise having something just dang interesting to say, October’s been a bountiful month for essays about videogames on youtube. I watched a lot, included many. My thanks again to everyone who sent in recommendations. If there’s a video you want to recommend for inclusion in a future roundup, email us, tag a link with TMIVGV on twitter, or use the dedicated channel in our Discord group.

Have you listened to this month’s Keywords in Play yet?

This Month In Videogame Vlogging collects the best videos about videogames from the previous calendar month.

Re: Revolution

Lets begin with a couple of fascinating essays about how games depict the possibilities of revolution.

  • Judicial Opinions: What Makes Disco Elysium a Modern Classic? [Full Spoilers] – Noah Caldwell-Gervais (1:23:11)

    Actually, Disco Elysium is quite serious about being revolutionary, argues Noah Caldwell-Gervais. (Autocaptions) [content warning for discussions of alcoholism; suicide]

    I’ve heard people say Disco Elysium is cynical – in places it absolutely is. Its core, I think, is not. Disco Elysium is not expecting a right answer to the questions of life, the universe and everything – it’s trying to tell us it’s normal for it to be this painful to have to choose an answer anyway.

  • Metal Gear and Why Revolutions Fail – Huntress X Thompson (46:05)

    Huntress X Thompson looks at how the (inevitably) authoritarian structures of military operations are a problem for revolutions aiming for political systems based on equality – as depicted through the Metal Gear series – and contemplates how this reflects on Trotsky’s position that revolutions must go beyond state borders in order to ultimately succeed. (Autocaptions)

Relative Gods

These three pieces lightly touch on notions of godliness, spirituality and deification in different ways, but each is very worth your time.

Looks/Feels

A lot of well-thought-out ideas about how the specificity of a game’s appearance does (or doesn’t) affect the feeling of play in this group, I do think.

Role/Play

Never far from the discourse, the relationship of players and player-choice to the identity of player-characters was a hot topic in October.

Scary Month is Real

I didn’t get around to playing any horror games this Halloween, but I did enjoy watching a whole bunch of videos about them.

Comfort Vods

Or if horror’s not your thing, here are some pieces on more comforting topics to finish up.

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