Welcome back readers.

How’s it hanging, everyone? We’ve got fourteen new fresh and interesting perspectives from across the web this week, so let’s get right into it.

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

I’m a Fan

Let’s open this week with two more selections of academic games crit, this time with a focus on fan communities.

“Transcultural game studies imagines game cultures as spaces where different constructions of race and other forms of identity can inform and complicate one’s own analysis of gender and sexuality. It seeks to understand what player communities around the world look like, and, in doing so, contextualizing different historical understandings of race, gender, sexuality, class, and disability. In this way, transcultural game studies is intersectional game studies.”

A Tension Economy

Next up, here’s two wider-reaching pieces unravelling the wrinkles in how games are bought and sold, made and marketed.

“Games now seem to offer escapism as a kind of assisted suicide from reality, not to drop out from society and its standards and in doing so make a point about your feelings towards society and its standards, via that dropping out, but simply to opt out, to ignore, leave, have nothing to do with, hide from.”

FGC: Friendly Gaming Convos

We’ve got a few genre-specific issues this week, and first up are a pair of pieces unpacking some of the community turmoil around fighting game characters.

“This is the trickiness with having easy entry points into ultimately very complicated games. Players may end up on islands, and feel unable to leave them, hindering both their ability to grow and their purpose of bringing more people into the game.”

LARP: Long-Ass RPGs

Now, how about a little structural analysis of some of the most infamously long single-player games we have available to us?

“For a game about characters whose problem is that they don’t have enough time, Xenoblade Chronicles 3 is generous with its own. I’m glad the game is as long as it is, but even if there were less of it, it would still feel complete. This is the best assessment of the game I can personally give.”

Critical Political

For reading convenience, I have grouped together the only three analyses on political videogames to be featured this week.

“It is a game you could play with your kids alongside a bedtime reading of Andreas Malm’s How to Blow Up a Pipeline, maybe.”

Development Pipeline

And now, here is a section of design-minded reading, complete with developer insights.

“There’s nothing in a game that a person or team of people has not calculated and placed there, even when the code or art is generated from an algorithm. Nothing is truly infinite about games, even when the spaces are very, very large.”

Critical Chaser

Bullet Wholesome.

“Your universe is an interconnected web of digital worlds, and you will take advantage of that. You will embrace the mercy it offers.”


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