Welcome back readers.

Our newest selections are presented here as four couplets spanning new indies, evolving genres, whole vibes, and more.

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.


There’s an intriguing new indie exploration game on the scene and we’re opening this week with a bit of writing on it.

Tchia is filtered through the lens of a fantasy childhood in New Caledonia, dripping with the islands’ culture and influences. It’s adventure and exploration and nostalgia wrapped up in a singular culture.”

A Whole Vibe

I don’t have a better word for it–sometimes a game is simply a whole vibe. And so a new tag on the site is born.

“Ys is a relaxing experience, and inviting the player to frequently pause for a short moment is congruent with that. There are some games that are all frenetic activity all the time and no rest, and though that might be the Most Video Game, I don’t think that’s an ideal all games should trend towards but an entirely different mood being aimed for, a panicked and frenetic one that I personally don’t even particularly like.”

Ninja Die-den

Lots of games are collapsed into “souls-like” as a descriptor these days, but that tends to efface the new iterations on and mutations from the form these games are making, whether it’s from other studios or even from From themselves. As such, here are two reflections on two such iterations and mutations.

“We’re over a decade removed from the first Souls series release, and half a decade from Team Ninja’s first entry in their own interpretation. The “Soulslike” genre has matured now, and it’d be disingenuous to frame games playing in this space exclusively by what they steal from the Souls series, rather than their own interpretations on a shared understanding and design language. The same way that “Metroidvania” and “Doom-clone” can limit our understanding of what’s permitted in a space, holding Fromsoft’s blueprint as the ideal can prevent us from approaching new works on their own terms.”

Critical Chaser

Our closer this week brings together reflections both silly and sentimental.

“We can treat each other’s ideas with dignity and humanness, because someone else made this, someone we know, someone we love. Tending to a mutual garden.”


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Have you read, seen, heard or otherwise experienced something new that made you think about games differently? Send it in!

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