Like a Dragon: Infinite Wealth_20240115192739

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This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Goblins Ahead!

Dragon’s Dogma 2 is here at long last, and it just feels right to open this week’s issue with words from two of the original game’s mightiest champions.

“This is the rhythm of Dragon’s Dogma 2: Movement and stillness, sometimes in succession, as in the exhale-depletion of resources—like your ever-decreasing maximum health cap—and their inhale-restoration, whether through crafting or camping or simple discovery. Movement and stillness, sometimes all at once, like when you are atop a griffin, holding perfectly still—while the being you cling to cuts through the air across regions you haven’t even seen yet. Movement and stillness, like breathing, like storm wind in trees, in succession, all at once, from hub to loop, from loop to spoke, from spoke to cave, and back.”

Each Revives the Other!

Though prospects looks bright for fellow Arisen (and a bit dim for my work schedule over the next few weeks), Dragon’s Dogma isn’t discourse-proof–what game is?–so we’ll use that as our entry point to our next section on industry-minded topics.

“Developers have had enough of being treated as expendable based on what the C-suite reads on its budget sheets. Of being silenced, drowned out or just plain ignored during one of the most difficult periods in the industry’s history. Of the games industry pressing on as if, as Siegel said, everything is fine.”

This Looks Interesting

Next let’s look at play impressions for other recent games of note.

Alone in the Dark 2024 strikes an aural mood from the moment the game boots up. A slow-moving, smokey jazz tune led by a gentle drum beat, upright bass, and drifting vocal lines that move about the stereo field before a piano and horns come in to pull you further into its darkness. It’s a perfect soundscape that doesn’t immediately fill you with impactful horror. It lulls you into an auditory liminal space somewhere in between safety and the knowledge that dread awaits.”

The View Extends for Leagues Beyond the Shore

Keeping the theme of recent games, let’s dig now into some longer form critical reflections.

“As we roam around Yokohama and Kamurocho, Kiryu reminisces on the past and the effect he’s had on the people and places around him (and vice versa). He slowly realizes through a series of “Life Link” quests (the vibe of which I can only describe as “attending your own funeral in disguise”) that people genuinely liked him, and miss him, and became better people for having him in their lives. And it works.”

A Heady Aroma!

Hope you saved room for dessert.

“I love watching my husband play FromSoft games, and I once asked what he thinks an Estus Flask tasted like. I don’t remember what his answer was (sorry), but I thought “apple juice” was pretty funny, and now I only refer to any FromSoft healing item as “a sippy of apple juice.” Except for Demon’s Souls, which is quite obviously a salad.”


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