Welcome back readers.
The fourth annual Queer Games Bundle is still going on! You could always buy it for a friend.
This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.
Art and Artefact
This week we open up with a section looking at digital art and tools from the not-so-distant past to the not-so-recent present.
- Collage, gamefeel, history, form | gurngroup
gurnburial talks process on cutting games apart and stitching them together in productive new ways. - Magical Sketch | FilesFound
PIXELATEDCROWN checks out a charmingly intuitive 3D modelling suite from the turn of the millennium. - Hiropon: Takashi Murakami’s Early Digital Works | CD-ROM Journal
Misty De Méo explores the history and critique around Takashi Murakami’s multimodal, polarizing pornographic figure.
“There’s a sense of the freak show here: of taking something the viewer clearly sees as degrading or embarrassing, and “elevating” it to the gallery as a way to mock it. Lichtenstein’s work most obviously works this way, as a kind of “pop art” that has no actual respect for the work he’s lifting, but Hiropon works within the same mode. That essential crudeness, the weak lines and shaky anatomy, tells a story: this isn’t work Murakami has respect for, and the mere act of bringing it to the gallery in the first place is his critique. Just like the freak show, too, Murakami is charging a premium for access. Hiropon is physically blown up to a larger size, with her flaws enlarged for the viewer’s eye, in the same way that she’s transplanted from Comiket to the gallery. Both are a kind of expansion—of scale, of audience—that serve to throw the perceived flaws and technical limitations to a new audience. His major gallery customers would likely never purchase the actual pornography he’s drawing from, but they’ll buy Hiropon for hundreds of thousands of dollars.”
Long Game
Here are a pair of industry-focused picks for the week.
- 10 Years Of Updates May Be Too Much Even For Great Single-Player Games | Inverse
Robin Bea wonders at the cost in creativity of supporting large single player games for so long. - Video game industry in 2024 has more layoffs than 2023 in half the time | Polygon
Nicole Carpenter checks in on the state of labour in the industry at the midpoint of the year.
“Layoffs and studio closures are the solution for executives looking to cut costs and therefore increase the numbers on a sheet of paper. What’s lost in it all is the devastating impact on the people who make games — some of whom may end up leaving the industry altogether. “There’s this existential crisis of, Has any of this hard work been worth it if I can’t stay in my career?” a community manager laid off in 2020 told Polygon. “I don’t want to leave games, but I feel like I have to.””
Patch Notes
This time around we’re keeping all the single-game articles together, with topics spanning design ideologies, lived spaces, queer perserverance, and more.
- In Trails from Zero, the city is the main character | cohost
Eithi celebrates the contours and character of Crossbell. - Productive Citybuilding at the End of the World | Remap
Nick Capozzoli finds Against the Storm to be caught in a cycle–and not just one of Blightstorms or roguelikes. - Indie Side — Queer Love in Dystopia | Medium
Mira Lazine chats with developer TangledVirus about writing queer love in a hostile future. - Dungeons & Dragons Tactics: For stat’s sake… | Kimimi The Game-Eating She-Monster
Kimimi struggles through a flop of a D&D game on PSP that throws the whole rulebook at the player while offering none of the creative possibility space inherent to the source material. - Duck Detective: The Secret Salami is Utterly Horrific and I Don’t Know What’s Wrong With You | Press Play Gaming
Chris Lawn says ACAB includes the damn duck.
“Our illustrious Duck Detective’s illicit joy of soft white bread feels like nothing compared to the horrors of a society that can so easily look past the very creation of SALAMI while having the gall to jail the less fortunate for daring to share in the pleasures of the upper class!”
Reality Engines
Next we look at intersections between the virtual, the material, and the cultural.
- How gamification took over the world | MIT Technology Review
Bryan Gardiner climbs out of the Skinner box. - A New Way to Think of Video Games and Parenting | Into The Spine
Taffeta Chime writes about structuring her kid’s screentime. - Pokémon Is All About Reading | The Paris Review
Joseph Earl Thomas reads the culture and community around competitive Pokémon.
“The potential to play gets me giddy at times, like the boy I was never supposed to be; we were never supposed to be. It encourages one to wonder what’s possible in this smaller social world, the structures of almost-togetherness heaped upon with strangers, how I’m besieged by the naive sincerity I had discarded for survival until now, and how this is also a dimension of being a black man in public.”
Critical Chaser
This week we wrap things up on a creative note.
- Game Enjambment: Super Emeralds | Sidequest
Katherine Quevedo returns with some Super Sonic verse. - boneache county and the things we do there | GlitchOut
New liminal f(r)iction from Oma Keeling.
“boneache county produces at least 4 world class enjoyable entertainment products a year, with interactable Worldlets or games/interactive fictions. most recently it developed ‘killing hours: the deathlight’. it does it by pushing itself out of the ground and into limbs of plants that then communicate the shape of the Thoughtroom to the world.”
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