Welcome back, viewers.
While the purpose of this roundup is to focus on good videos about games, the closure of storied videogame magazine Game Informer last week can’t go unremarked on. Game Informer was hugely influential, and until its ignominious death was a home to many, many, many writers whose work has appeared in past editions of Critical Distance roundups. There is not much we can do to reverse the damage done by GameStop executives (or the executives at any games media outlet that has let its staff go in the last handful of years), but we can do this:
One of Game Informer’s former staff members, Alex Van Aken, has launched a new videogame documentary channel. The channel is called Viewport, and Van Aken already has some documentaries – on Another Crab’s Treasure and indie microgame Castaway – in the works. Go give Alex and Viewport your eyeballs and maybe a little monetary support as well. You can be sure we’ll already be seated when that Another Crab’s Treasure doc drops.
Speaking of monetary support, everything we do here at Critical Distance is reader supported through Patreon! Your membership helps us continue to cover great writing about games, whether that writing is done on the page or performed for the screen.
This Month in Videogame Vlogging highlights the most compelling critical videos about videogames from the preceding month.
The Viscerality of Videogames
- Navigating Palestine in Assassin’s Creed | Game Assist (2:13:40)
Sara from Game Assist brings us back to the first title in Ubisoft’s long-running historically-based sci-fi thriller series to demonstrate how the game succeeds – or fails – to depict Palestine during the Crusades, and juxtaposes that success or failure with the way modern Palestine has been decontextualized by well over a hundred years of British Imperialist and Zionist occupation. - shadowbringers and the art of grief | mads! (1:11:48)
Mads England celebrates the release of Final Fantasy XIV: Dawntrail by going back in time to 2019 and taking a scalpel to Shadowbringers’ thematic elements around grief and trauma. - To Kill a Colossus | snow (12:12)
Snow Battle recounts a childhood memory filled with cruelty and colossi. - So what was up with MANHUNT anyway? | Thorhighheels (30:52)
Thor vents their spleen about material concerns against the backdrop of some of the ol’ virtual ultraviolence.
Tales From Under the Erdtree
- Stupid Knight Game | Nyx Fears (57:37)
May Leitz recounts her time in the Land of Shadow, putting Shadow of the Erdtree in context with all the Souls games that came before it. - Elden Ring: A Story in Seasons | SocraTetris (6:56)
SocraTetris picks up the concept of “mono no aware” – the impermanence of things – as a lens through which to examine Elden Ring and its DLC. - Returning to Elden Ring for Shadow of the Erdtree | Noah Caldwell-Gervais (1:17:29)
Despite vowing to never cover another Souls game after chuds online unfairly ripped him a new one, Noah Caldwell-Gervais nevertheless returned to the Land of Shadow in defiant and triumphant fashion for this video because he “fucking loves Elden Ring.” Right on, man. We love to see it.
Material Concerns, Ephemeral Aims
- Accessibility Accommodations Sometimes Support “Non-Disabled” Gamers | Access-Ability (13:06)
Laura Kate Dale breaks down recent accessibility discourse to explain how certain situations may temporarily impede players and how better accessibility options in games benefit everyone. - CRT Gaming and the trap of retrobait | This Exists (18:16)
Sam Sutherland and friends muse on the material impact nostalgia has on gaming – from “retro” gamer trends like CRT gaming to corporate “retrobait” and even reactionary nostalgia weaponization. Hold onto your Pokémon cards and Jurassic Park VHS tapes on this one. - Fixing The Star Wars Hotel | Gameservatory (33:20)
Jeremy Ledbetter responds to Jenny Nicholson’s four-hour-long critique of Star Wars: Galactic Starcruiser with some ways he’d have improved on the overall interaction design… you know, if he was an Imagineer. - The Puny Paradox | Daryl Talks Games (23:52)
Daryl explains why sometimes big numbers don’t always represent big damage. - Death Stranding and the Paths we Tread | LambHoot (40:19)
LambHoot talks about the really cool social asynchronous multiplayer features in Death Stranding, and how it sucks that Hideo Kojima prevented anyone else from iterating on them through aggressive patenting. - Nothing Ever Stops Existing | Jacob Geller (41:00)
Jacob Geller walks us through a labyrinth of media unstuck in time, from an artist’s last breath to a society of clones forever stuck in arrested development and nostalgia.
Critical Chaser
- NYC Jazzy 24’ (Street Fighter III: 3rd Strike Evo 2024 Finals Intro) | Evo Events (1:48)
For our aperitif, Alex V. put this sick intro video together for the Street Fighter III: 3rd Strike Finals at this year’s Evo. - Kirby’s Gourmet Race (SKA COVER) | Skatune Network (3:47)
Next up, the appetizer: Jer Hunter reprises one of their earlier videogame covers, proving once again that Kirby has always been ready to pick it up. - PlayStation 2 Drum & Bass DJ Mix – Part 2 | Dedeco (1:14:27)
For the main course, have nearly 80 minutes of a drum-n-bass DJ set based entirely around videogame music soundtracks from the PS2 era.