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Our latest monthly Patreon post is now live! In it, Kaile recaps not only highlights in crit from the past month, but also some exciting new updates to our backend and site functionality. No, really!

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Shader Cache

Our opening pieces this week explore intersections of genre and mood.

“There are gods everywhere in Fantasy and Fiction if you’re looking for something to believe in: and underneath all of the folklore and mysticism we’ve built into pop-culture there’s something new there, too. Dread Delusion can provide a connection to your own imagination, maybe, but it is steadfast and hollow where I dream of silt-strides and all things that have come before. There’s a touch of shade and a well of deep reds and violets screaming out of my computer monitor at me. I hide in them for awhile, but I find myself growing out of stories about the burden of duty.”

What’s in Play

Here are some critical reviews and impressions that caught our eye this week, exploring new-and-recent titles across a range of genres and audiences.

“I’ll say it again, because I mean it: the papercraft aesthetic rules. But Thousand-Year Door’s mistake is its attempt to ride on the charm of that one gimmick – everything’s made of paper! – for thirty hours.”

All by Design

This section takes an expansive approach to design, encompasing mechanics and structure but also culture and context.

“Murthy took a western game he grew up with, similar to the team at Sticky Brain Studios, and consciously made the decision to bring his personal experience to it. What results is a game built from the ground up as both a needed intervention and a deconstruction of a genre that has a lot of political potential, but which often repeats its own history of design. Moving forward, Murthy told me that he’s planning for a future project, one that will iterate on the design philosophy he’s developed for Syphilisation. Even if a game isn’t explicitly Postcolonial, he plans to always keep “writing history from below, connecting ends to means, considering cooperation instead of competition, quieting the core fantasy and attacking the authority of the author” are part of his toolbox for all of his design work now.”

Close Reading

Here are the deep reads we enjoyed digging into this week, exploring text and theme.

“What makes Lily and her companions “human” is not the normative sanctity of their bodies, but their willingness to work together despite the knowledge that the transformation of their world cannot be reversed. The rapidly shifting environment may eventually return to a more stable equilibrium, but this will take time. In the meantime, Ender Lilies suggests, the survival of what makes us human will be dependent on our willingness to cross borders and embrace change.”

Critical Chaser

Our closing segment this week is all about getting that cheddar.

“I had not yet learned the word “capitalism” when I started playing Neopets, but I had already become a neoliberal—a Neo-liberal, if you will.”


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