Welcome back readers.

I swear Monday isn’t the new Sunday around here! This is a holiday weekend in Canada, and there were a bunch of longreads to dig into this issue. Let me share what I’ve been tucking into.

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Talk in Play

Interview-shaped pieces lead the issue this week, with a pair of conversations looking both at how games impact the world and how the world impacts games.

“When the worst is no longer a distant hypothetical, but an immediate reality lapping against your doorstep, games remind us that other things are possible when people come together to build community within suffering.”

Silent Hill 2

We’ve got two game-specific sections this week (sort of). The first unpacks the legacy (or perhaps the long shadow) of Silent Hill 2 and its would-be successors, both implicit and explicit.

“I feel like Silent Hill 2, as the years roll on, is becoming more and more feeble. It’s proof that not everything is Warzone and Fortnite and Diablo Immortal and whatever else people like Asmongold play, but it’s 23 years old, and there are so few games that come close to it, even fewer that draw equal, that eventually you have to reckon that Silent Hill 2 and everything else in the Really Good Game canon amount to a teaspoon, and you’re trying to shovel the sea. I wish there were way more games like Silent Hill 2. I’m surprised there aren’t.”

Metaphor

Following on the previous section, this one’s about the new Atlus joint.

“Sometimes a tune will kick off and I’ll think to myself, “Is this one really appropriate, Gallica? Seems a little too jaunty for the vibe of the conversation I’m having!” And on that note (ha, ha), does the music ever distract our hero from listening to what other people are saying to him?”

Legacy Content

Presented here are a blend of reviews, impressions, and play reactions for a variety of games past and present. The writer’s touch upon crossovers, satire, misogyny, knowledge systems, and more.

“There are no answers. There is only the hunt and its mystery again and again. It is akin to Devil Daggers, where all the terror of the form is revealed by tearing out every extraneous part. In OVERWHELM, there is only the red of blood and muscle, the white of laser fire, and the dark’s sightless mystery.”

School House

There’s a hazy transition here in this next section to longer-form critical examinations of games with rough or even hostile narrative edges. Here are the findings.

“I think the writers of Class of 09 are aware of that futility because that’s what makes Class of 09’s humor hit hard. The jokes are coping mechanisms for unaddressed structural problems that Nicole’s subject to, and the morbidness of it all is impossible to keep a straight face with. It’s terrible when every adult and every person is morally and comically corrupt in exactly the ways Nicole accuses them to be and there’s no support system for Nicole to lean on. It’s also terrible when Nicole ruins someone life for no good reason to vent some stress that doesn’t make her day better anyway. It’s impossible not to laugh at the absurdity of it all because what else can you do?”

Embedded Systems

These are also deep dives, but extending beyond their object texts into business practices, media canons, etymological antecedents, and more.

“Evbo claims that as of just a couple of years ago, he didn’t even view himself as a storyteller. And I guess if we’re in agreement that he has some genuine talent, the question is… can he leverage this viral success, the strange machinery of the internet, to collaborate with artists, animators, and musicians who will shore up his weaknesses and take him to greater heights? He can’t do it alone.”

Critical Chaser

When you think about it, recipies are also a genre of poetry.

“At the end of the game, there is some hope. Kavin flies to visit Venba, who has moved back to India. They cook together. My father has one recipe he makes. He calls it molokhia. Wikipedia says that’s not a valid spelling – it can be spelled mulukhiyah, mulukhiyya, molokhiyya or melokhiyya – but this is my dad’s recipe, and it’s not exactly the same thing, anyway.”


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