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This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Cross-Cuts

This week we’re opening with pieces on adaptation and filmic techniques.

“There’s levity, but nothing too intense that it’ll take you out of the story. Being taken out of the narrative flow is much more acceptable in a game, where you can pause the story and mess around in Kamurocho at any time, than in a show, where you should be immersed for its whole run time.”

Paradigm Shifts

Next up we’re looking at two older RPGs that have both earned a fair amount of critical re/evaluation lately. As for me, I’ve played both but haven’t actually finished either! Goals.

“The encounter with the pirate Isabella is most emblematic of both the game’s successes and shortcomings. If you pass a persuasion check, you can sleep with Isabella to earn a subclass (yes, it’s all transactional). Other party members can join you. It’s not as if there aren’t a few big games that feature group sex–you can have a foursome with drow twins in Baldur’s Gate 3 after all–but there are fewer where the exact configuration of the encounter depends not just on whether the player character and their partner are game, but on a chain reaction of character psychology and choices. For example, If Alistair and Leliana have been “hardened” by the outcomes of their personal quests, they’ll join in. If not, they won’t. Isabella will always ask Zevran to participate, regardless of his romantic status with the player. He’ll happily oblige… unless Alistair is there, like a bitter bisexual rejecting the advances of a couple at a bar. This moment is better conceptually than in practice, funnier and stranger to read about than to experience. But it also reflects a deeper thinking about each character’s sexual ethics and how it relates to every other character.”

New Angles

Our next two selections are a matter of perspective–literally, ideologically–when it comes to how we frame the universe and our place withn it.

“In its own way, Cocoon is recreating the feeling Micrographia must have elicited nearly 400 years ago, the feeling of suddenly understanding that there is more within the universe than you will ever know, that your existence is nothing in the face of its infinite detail, that “some parts of it are too large to be comprehended, and some too little to be perceived.””

In six-plus years as senior curator, I’ve never had a reason to use the Copyright Law tag (which did in fact already exist in our backend) for a grouping until today! But that is indeed a vital thread that runs through these next two pieces.

Spooky’s Jump Scare Mansion is similar to these fan games in that it pays homage to its predecessors while also creating something undeniably new. It is rife with clear references to previous horror games, and it builds upon their characters and tropes to bring them to a new light. The game shamelessly alludes to horror classics, including big names like Resident Evil and Silent Hill, and indie titles such as Five Nights at Freddy’s and IMSCARED. Had its copyright battle been with any of these games’ production studios, it would, perhaps, have made more sense. Questions surrounding the limits of fair use when it comes to adaptation and allusion persist, making fan games a murky territory in terms of legal protection for creators.”

TerrorGrafx-16

A few more horror-themed picks as we saunter our way out of Halloween.

“the issue arises that if the team themselves are not Native, but are utilizing a facet of Native folklore in order to develop (and most importantly: profit) a video game, at what point do developers play a role in the ongoing colonization of Native people? At what point do we as White video game developers need to consider if we are the Washingtons on that mountain?”

Critical Chaser

Really liked the piece we’re closing out the week with. I won’t spoil this one with a pullquote.


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