Welcome back readers.

We’ve got a shorter issue for you this week, with nine picks from (mostly) the past week. If you’re looking forward to a very, very long issue, the submission window for our end-of-year review is currently open. See the announcement post for details, and join our Discord.

The game dev project I linked last week, about the 1948 Nakba, currently being crowdfunded by Palestinian game dev Rasheed Abueideh, recently crossed 50% of its goal. If you haven’t already, I think it’s worth your time to take a look.

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Critical Culture

Our opening section this week examines how both games and our critical practices of writing about them are entangled with identity, culture, and ideology, in ways both good and not-so-good, intentional and inadvertent.

“Whether we like it or not, we are all in a living history. What we write can be preserved and erased. I don’t know if this is antifascist enough for my liking, but this is a start. For my part, I’ll be writing more about trans and disability fiction not just because I find them interesting and worth shouting out but I want to preserve these books in my own way.”

Party Chat

We’ve got a bunch of writing this week on RPGs and adventure games so I’m splitting them into two sections. This first section deals more with histories and legacies at the industry and genre levels.

“Sakaguchi is clearly a developer reflecting on his relationship with the series he will be forever linked to, even if it has been a pain point for two decades. He has had the time to reflect on what these iconic games mean to him as a person and a creator. Rather than simply embracing or rejecting this part of his life, Fantasian is a reflective project that seeks not just to accept the past but to build on it.”

Dread Wolf

If I’m being honest, these next two selections also deal a bit with legacies–but also narrative agency and intentional play. They are also both about Dragon Age.

“Playing Inquisition for me is like having breakfast with someone I see every day. We might eat the same thing and tell the same stories, but talking about nothing is just an excuse for the interaction to happen at all. See how the light plays on their smile lines; how the same jam you eat with your yogurt still tastes good. I’m still capable of finding new aspects of something despite how often I’ve seen it before.”

Critical Chaser

Spurnedle.

“I wish you the best of luck and hope we can still be friends. An occasional breakfast or lunch would be nice. You should meet Spelling Bee and Sudoku sometime. They’re a lot of fun, and they last a lot longer.”


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