Welcome back readers.

I’ve been away for a couple of weeks! While I always take one week off around the holidays, this year I was persuaded (by myself) to extend that holiday to two weeks on account of catching COVID (Curator’s note: Do not recommend! Wear a mask!). Now that I’m back on my feet, I’m ready to return with a catch-up issue accounting for submissions we’ve received over the last three weeks.

Additionally, if you haven’t already done so, check out our humongous year-in-review issue. Once you’ve done that, consider joining our Discord and dropping a thanks to Kaile for their hard work in putting that gargantuan issue together.

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven twenty-one days.

Tales from Gamindustri

This issue we’re starting with a wide range of articles and commentaries about The Industry–development, press, past, present, back, over, historical, ahistorical, monolithic, plural.

“I think it’s right to think that video games belong to everyone. I think however that we should consider what genuine inclusion looks like. One of the contradictions inherent to predatory F2P is that while they are often the only games that low-income players can access, they are also actively hostile to those users.”

Communities of Play

Something noted in Felipe Pepe’s article above is that communities form around games and play everywhere–whether at conventions or the carceral state. That’s the focus in these next two selections.

“People in line at mealtimes discussed the health of their animals. Afternoon workers en route to their prison jobs disclosed locations of the elusive Stones of Truth. Prisoners sitting beside one another in the dayroom, tablet screens aglow, narrated their moment-by-moment progress at harvest time. A gaming community had been established.”

Jumpscared

We’ve got a bunch of different angles and approaches to horror games in this next section, including formal analysis, allegory, metanarrative, and more.

“Whether Jimmy and Curly experience the horror sequences or not is beside the point. They are for the player ultimately. They reveal what happened in a more elemental way than just telling or showing the events. And they also artfully communicate a character’s state of mind and, well, character in ways that simple retellings just can’t.”

Genre Exemplars

I’m being a little more broad in my grouping here, but each of these next picks resonates in some way with the larger idea of genre, whether by examining the features or examples of particular genres, or unpacking the concept itself.

“In spite of Heisei’s flashiness and surreality, the game is at its core a lyrical expression of the failings of their society to support and include people like Heart. Like Menhera vent art and fashion, Heisei is an expression of people who don’t fit ideal and convenient categories or roles for productive participation in a change-resistant society.”

In the Loop

Ok, you got me. I’m being excessively cheeky here and drawing a theme between Joey Schutz’s critique of gameplay loops and Kimimi’s review of a Sonic game with loops. Moving away from that ridiculous framing, each of these next pieces does a different kind of design analysis, breaking up games into their constituent components to better understand their successes and shortcomings.

“If our gameplay loops are just facilitators of content, it’s no wonder their games are left hollow and inert. It’s no wonder we stop playing them. Why bother if everything that awaits us is just fluff, filler, sound and fury? If we’re just hamsters spinning wheels?”

Queer and Trans Futurities

This next pair of articles are really gratifying trans and queer analyses, respectively, on Heaven Will Be Mine and Legacy of Kain.

“When the Elder God spits venom about his hatred of the Vampire, it is because they exist outside the wheel of death and rebirth that the Elder God sits over. “Kain’s abominations trap the essence of life”, as the thing itself puts it. It is not that Kain is a mass-murderer who has crafted an empire on the bones of humanity that seems to bother the Elder God: it is that Kain exists outside of the reproductive hierarchy that the Elder God embodies. Raziel can kill all the humans he likes throughout his journey – there exists an enclave of human survivors that you can find and slaughter or spare as you wish without comment from the game – and the Elder God won’t care: he just wants the stain of vampirism, this way of life that is incompatible with the Elder God, to be wiped clean from the world.”

Critical Chaser

This week we close with some poetry.

“I have fought
midnight shadows
but wake to
golden mornings.”


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