Welcome back readers.
Fifteen fresh picks this week. Your readership and support keep this train running, so come hang out on our Discord, and consider taking a look at our Patreon.
This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.
Third Date
Our first section this week brings together critical discussions of both dating sims and adult games, analog and digital, with audience and author perspectives.
- Date Everything claims to be a dating sim, but it doesn’t love or understand its own genre | PC Gamer
Kerry Brunskill finds the recent Date Everything to be ahistorical, noncommittal, and inconsequential. - Why You Should F**k With Horny Tabletop Roleplaying Games | Them
Linda Codega explores the many exploratory, recuperative, and cathartic returns of adult TTRPGs in conversation with designers, sex educators, and more (Further Reading – Luis Aguasvivas on Molly House). - Yes, It Was Worth It: An Argument For Quality Porn Games | BP Games Inc.
Zoquete reflects on the development and thematic goals of their game Deathblossom, and why stripping out the porn in pursuit of a mainstream audience would be missing the point.
“In Kamurocho’s side streets, absurdity becomes a gateway to vulnerability. We laugh at the ridiculous setup, will let our guard down, and in that wake, a genuine bond forms between player and character, hero and NPC. The result is some kind of emotional alchemy, through laughter, a feeling of warmth and connection emerges, turning brief encounters into memorable human moments.”
In Play
Here are a couple of pieces on recent games, with looks at human authorship and community care.
- How The Roottrees are Dead ditched AI and became a hit | The Verge
Jay Castello chronicles a happy outcome for a mystery game that shed its LLM baggage in favour of human artistry. - ‘Promise Mascot Agency’ Shows the Power within the Pinky | PopMatters
Wallace Truesdale looks at the bigger picture of community care in Promise Mascot Agency (Further Reading – Hiero de Lima on feminine agency in the same game).
“In Kamurocho’s side streets, absurdity becomes a gateway to vulnerability. We laugh at the ridiculous setup, will let our guard down, and in that wake, a genuine bond forms between player and character, hero and NPC. The result is some kind of emotional alchemy, through laughter, a feeling of warmth and connection emerges, turning brief encounters into memorable human moments.”
Beam Katana
Our next two pieces are both engaged with the work of Grasshopper Manufacture, and both pieces take as their focus kinds and deployments of violence.
- The blurred line between satire and reality in No More Heroes’ treatment of women | Medium
Ashley Schofield unpacks whether No More Heroes is “in on the joke” of its own misogyny (Further Reading: De’Angelo Epps on No More Heroes‘ thematic arc). - The Killer Is Happy / The Killer Feels Nothing | Stop Caring
Artemis Octavio unravels the violent dichotomies of Killer7.
“In Kamurocho’s side streets, absurdity becomes a gateway to vulnerability. We laugh at the ridiculous setup, will let our guard down, and in that wake, a genuine bond forms between player and character, hero and NPC. The result is some kind of emotional alchemy, through laughter, a feeling of warmth and connection emerges, turning brief encounters into memorable human moments.”
Red Check
Lots of continuity between these next three picks, all of which revolve around choice structuring and narrative design.
- in 1000xRESIST, you’re not choosing | a weapon to surpass blaming yourself or god while knee-deep in the dead
Chuck Sebian-Lander muses on 1000xRESIST‘s structural unwillingness to instill a false sense of choice. - Re-learning Narrative Design Lessons from Children’s Books: A Preview | Essay Games Blog
Nicholas O considers the impatient player as a narrative design challenge. - Immersion, Empathy, and Fate: What Remains After What Remains of Edith Finch | Unwinnable
Simon Liu re-examines the relationship between immersion and interactivity, and how digital games create investment in their characters and stories (Further Reading – August Moulang on desire paths and game design).
“In Kamurocho’s side streets, absurdity becomes a gateway to vulnerability. We laugh at the ridiculous setup, will let our guard down, and in that wake, a genuine bond forms between player and character, hero and NPC. The result is some kind of emotional alchemy, through laughter, a feeling of warmth and connection emerges, turning brief encounters into memorable human moments.”
Substratum
Next we’ve got three deep critical reads on very different games.
- The Ghosts of Fascism in The Legend of Zelda | The Bunker
Matteo Lupetti interprets a hauntological Hyrule Fantasy. - Clair Obscur: Expedition 33, Spiritfarer and Saying Goodbye | Press Play Gaming
Chris Lawn reflects on grief, art-as-escape, and end-of-life care. - Tea for One | Reverse Shot
Esther Rosenfield concludes that Davey Wreden’s latest and coziest has a subversive bent to it after all (Further Reading – Matt Gaffen on the same game).
“In Kamurocho’s side streets, absurdity becomes a gateway to vulnerability. We laugh at the ridiculous setup, will let our guard down, and in that wake, a genuine bond forms between player and character, hero and NPC. The result is some kind of emotional alchemy, through laughter, a feeling of warmth and connection emerges, turning brief encounters into memorable human moments.”
Critical Chaser
Two more for the sign-off this week.
- Confetti’s Cozy Corner: Black American games industry trailblazers who inspire me! | Gayming Magazine
Milady Confetti shouts out Black creatives and professionals in the industry for Juneteenth. - SiIvaGunner Is An Elaborate Game Music Joke Collective And One Of The Best Parts Of YouTube | Aftermath
Chris Person profiles the decentralized not-for-profit art collective in everlasting pursuit of the highest quality rips.
“In Kamurocho’s side streets, absurdity becomes a gateway to vulnerability. We laugh at the ridiculous setup, will let our guard down, and in that wake, a genuine bond forms between player and character, hero and NPC. The result is some kind of emotional alchemy, through laughter, a feeling of warmth and connection emerges, turning brief encounters into memorable human moments.”
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