Blogs of the Round Table Roundup: “Friendslop”

Welcome back, everyone!

I am extremely pleased to present to you the entrants in the Blogs of the Round Table “Friendslop” Essay Jam—all twenty-four of them! This has been an incredible turnout for a jam that was really just meant to put out feelers for future, non-jam editions of this feature. Thank you all for showing up, showing out, and showing us the power of focused and directed criticism. I can’t yap for too long, though, because it’s time to get into the reading—and there is so much to read! Enjoy these pieces on “friendslop” from incredible critics from around the world.

Zach Alexander


Beware Microgenre Names Bearing Gifts

Our first entry into the jam, from our very own Zach Alexander, asks us to consider the danger of etymological carelessness. It is seductively easy to allow a term like “Friendslop” to dictate our understanding of games today, but what long-term damage might it cause?

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Luis Aguasvivas


Friendslop = Friendless<<Slop>> Or: Will We Ever Lock Eyes When We Play Again?

Luis Aguasvivas turns a critical eye towards friendslop as a vibe and also a consequence of a general gamespace that does not wish for us to really come together, reminding us that actual friendship requires actual effort, both offline and on.

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Tim Shanholtzer


We Liked Your Vibe From Across The Buffet

On Medium, Tim Shanholtzer ruminates on the tension between playing poorly with friends, playing better alone but finding it unsatisfying, and playing alone, with strangers, whose judgement you simply can’t be assed to care about.

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The Cowardly Valiant

Can You Enjoy “Friendslop” Games Without Friends?

In our first YouTube-based submission, essayist The Cowardly Valiant looks at three prominent friendslop titles, Lethal Company, REPO and Content Warning, and sets out to see what their public servers are like.

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Penny's Atelier


PEAK is a Sport: How PEAK revived my love of climbing

Penny plays PEAK and rekindles a spark for rock climbing that has been missing for a long time.

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HotCyder


Big Walk is “Friend Dinner”

Our second YouTube entry examines the qualitative ways in which House House’s Big Walk stands apart as a whole other kind of meal to typical friendslop games.

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Ashley Schofield


losing my grip

Ashley Schofield processes love and loss through PEAK‘s demands for teamwork and the certainty that said teamwork will fail.

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Sandbox Dunes


Embrace Your Friendslop/A Friendslop Theory

Two essays from Finn Carney break friendslop down to its molecular structure and identify the ways in which it differs from other, similar (some might say “better”) genre descriptors—and how we relate to genres on the whole.

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Wallace Truesdale


Who Is “Friendslop” For?

Wallace Truesdale takes us through his process of wrestling with friendslop before coming to the conclusion that it’s a term with empty calories, less than a marketing term and more something to merely react to.

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Jennings Collins


Friendslop as Experience

Jennings Collins searches for the phenomenology of friendslop, and determines that “friends” are its most important ingredient.

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Taylor Hidalgo


Slop

Taylor Hidalgo embraces the inherent ludic imperfections at the heart of friendslop.

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J.M. Henson


The Jank Is The Point

J.M. Henson hearkens back to an earlier derogatory/laudatory term, Jank, to complicate our understanding of and relationship to friendslop.

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Bee Sprawlbug


“Slop” and the Search for Meaning

Bee Sprawlbug goes long on slop, prestige, meaning-making, object vs. relation, and what cruel and horrifying metamorphosis takes place when the subject is fed all slop and no prestige for eons without end.

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Jake Steinberg


Everyone I Know Agrees With Me

Jake Steinberg examines the discursive enclosures we sit in – and dip out of – when we talk about the ethics of calling games friendslop.

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Spencer Johnson


Learning “How to Fish,” Badly, With Guns

Spencer Johnson reviews How To Fish, a game which slops it up quite satisfyingly with its myriad non-fishing-pole methods of catching aquatic animals.

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Nicanor Gordon


There’s No Bite. It Goes Down Easy.

Nicanor Gordon shares his experiences of gaming with his loved ones during the pandemic, and how holding onto those tenuous-at-times connections has evolved as the years have gone by.

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Megan O'Neill


Where we are is horrible steep

Megan O’Neill combines poetry, improv, Shakespeare’s tragedies, and TTRPGs in a critique of friendslop and the systems that market it.

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Nate Schmidt


Carry the Glass and the Impossible Task of Parenting

Nate Schmidt learns valuable parenting lessons from playing a particularly tricky friendslop game.

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Rob Haines


To Journey With Friends

Rob Haines remarks on the sorry state of Final Fantasy Crystal Chronicles Remastered, a game which could have benefitted from a little friendslop.

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Effingjay

“Friendslop” Reminds us that Gaming Should be Fun First

Timm weighs which experience is more valuable: the AAA-level, “polished” misery of trying to dial in the settings of a game like Battlefield 6, or the joys of hopping into a friendslop game like PEAK?

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Will Borger


Chasing Ghosts in Empty Rooms

Will Borger reaches back to the arcade years to make the point that what we have classified as friendslop isn’t new, but is being made as a reaction to reductions in things like third spaces.

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Bloomed Wings

Holding Onto Our Friends’lop

Cind rejects the whole premise and substitutes it with bunnies.

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Snow Guard


Is Friendslop Cringe?

Snow Guard applies post-Hegelian dialectics to “cringe,” “friendslop” and, by extension, gamers’ shame culture.

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Shu Chiba


What is a friend to a game – about “Big Walk” (JP)

Japanese author Shu Chiba invokes Rebecca Solnit in examining what Big Walk provokes: how strong are your friendships? Are you sure?

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