July 19th
byIn the week to 19th July 2009 AD, what were the best pieces of videogames blogging that I stumbled across? That’s what we’re here to find out. Gregory Weir wrote this week about the aesthetic choices in working with pixel art and…
In the week to 19th July 2009 AD, what were the best pieces of videogames blogging that I stumbled across? That’s what we’re here to find out. Gregory Weir wrote this week about the aesthetic choices in working with pixel art and…
Imagine the enormity of the task: to take one of the most fondly-remembered role-playing games ever made, a game developed by another studio, and craft a sequel with vastly different gameplay, advancing the world design and graphics for a new era of…
First up for This Week In Videogame Blogging, ask yourself whether a fully destructible city whose every door leads to a fully furnished room sounds exciting. Create Digital Motion does a bit of a look-see at some up and coming games tech…
As if to make up for the slightly lighter post last week, the videogame blogosphere seems to have redoubled its efforts and produced an absolute ton of great reads This Week in Videogame Blogging. The first thing I spotted was David Wildgoose’s…
This Week In Videogame Blogging is going to have to tend ever-so-slightly towards brevity I’m afraid, as I’ve got exactly two hours to bash this out before I go to a charity event organised by a friend called ‘Drawtism’. I’ll let your…
“Oh, our Merciful Mother, Okami Amaterasu…” In early 2006 Clover Studio released Okami for the Playstation 2 in Japan. Several months later it crossed the oceans to Western audiences in North America and Europe, and eventually found new-found life when re-released for the Wii…
Critical Distance is a community driven blog and as such we rely on contributors for our posts. Until now we have solicited contributions by invitation only; however we would now like to open it up and invite anyone with an interest in…
Welcome to This Week In Videogame Blogging, where I try to round up the best blog posts from the critical gaming blogosphere. This week, Rob Lefevre’s reflective post about why he runs a gaming website caught my eye. Because of the decision…
This is the first entry in a new series for Critical Distance – the writer/critic’s spotlight. This series focuses on the body of writing produced by a single videogame writer, critic or commentator. In this post I turn the spotlight on the…
BioShock is the rare game that really does change the way we think about video games, if for no other reason than that it has turned up as an example in almost every discussion of game style, mechanics, story, or design that…