Vertical Spaces in Level Design

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Rob Hale’s discussion of a Damnation making-of video raises a very interesting point. The top down diagram that most levels emerge from does not lend itself particularly well to creating rich vertical spaces. It’s possible to create verticality after the fact, but rarely…

Video Gameplay Database

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Daniel Rehn, an artist and designer in Southern California, is collaborating with Jeremy Douglass, a postdoctoral fellow at UCSD, on a research project they call the Video Gameplay Database. Noting influences from people like Ben Fry and John Maeda (among others), the…

Robotics, Games and Warfare

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A post over at Bot Junkie points out a Popular Mechanics piece detailing the Defense Department’s development of the Vigilante unmanned helicopter, an unmanned device that carries an on-board shotgun and is controlled with a familiar input device: The rifle currently mounted…

The Danger in Cloud Computing

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In his ‘Ragdoll Metaphysics’ column for Offworld, Jim Rossignol mulls over the tradition of science-fiction to predict the next great technical/social revolution.  The Cloud-sourced service that OnLive is offering has been speculated upon in the past.  We’re even seeing the first few…

Is Legitimacy Irrelevant?

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Leigh Alexander, News Director at Gamasutra, has an opinion piece which attempts to mellow out the masses.  As the influence of video games continues to grow, so does the desire for cultural acceptance.  She quotes Ian Bogost’s thoughts on the topic, who…

Amnesia Alternatives

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I was searching my long list of bookmarked webpages earlier today and came across this entry from Corvus Elrod’s Man Bytes Blog. In ‘Amnesia Alternatives’ Corvus outlines two ways that a storyteller (read: anyone setting up their game) can overcome the initial…