January 2017: ‘Healing’
byAnother year passes and the world is a little different. It’s pretty normal at the start of a new year to look at how things might change over the course of the next 12 months. At the end of 2016 we covered…
Another year passes and the world is a little different. It’s pretty normal at the start of a new year to look at how things might change over the course of the next 12 months. At the end of 2016 we covered…
Pardon me, sorry I didn’t mean to wake you. Are you feeling any better? Gee, you look much better. For what it’s worth, I appreciate that you’ve pushed on through the holidays and I hope you’re on the upswing. That’s right, for…
Going through the archives of the past year, if I had to boil all this writing down into a single word, it would be “resist.” As far back as day one of this year I found lots of emotive and thought-provoking work in…
What strategies and techniques do people use to navigate the systems of industry, politics, and computers? This week has brought us some fantastic articles about power structures, business, and justice, all in connection with games and play. “It was just business” Some great…
There’s just one more day left to take advantage of our seasonal Patreon rewards, and get free support with your writing from the folks at Haywire Magazine. Don’t forget, if you already support us at $5/month, you can upgrade to the seasonal…
Think back over the past year – what were the most memorable moments in games criticism? Who has been doing the best work? Which pieces will you keep referring back to for years to come? We’re opening submissions for the Year in…
Our 2016 fundraising campaign will wind down on Friday, giving you just a few more days to grab our special seasonal rewards! Exclusive support Pledge $10/month to Critical Distance, and you – or someone you care about – will get personal help…
Is there a lot of nihilism in the subcultures that have grown around videogames? Many of the writers featured in this week’s roundup are considering interactive media in relation to their own feelings of disempowerment and alienation. How do we use this medium…
Debbie explores powerlessness in Dishonored 2 by hitting people with fish. I bet you’re wondering how that went! You can find out for yourself right here: Watch live video from on www.twitch.tv Remember to check out our fundraising campaign and share it…
Watch live video from Sturek on www.twitch.tv Jens Bonk-Wiltfang is streaming live right now, with fascinating critical commentary, for the Critical Distance fundraiser! Check it out and share the fundraiser link: critical-distance.com/fundraiser