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August 2nd

A great way to start the week is to spend some of it looking back on the previous. Time then for This Week In Videogame Blogging. Tired of the run-of-the-mill, dry, videogame criticism? Does the idea of some subversive, satirical commentary on…

July 26th

Let’s play a game – it’s called ‘catch-up on the must read things I missed from last week’. First up, Simon Parkin talks about the Develop 2009 conference¬†[editor note 2017: dead link], bringing this juicy bit of info back home to share…

July 19th

In the week to 19th July 2009 AD, what were the best pieces of videogames blogging that I stumbled across? That’s what we’re here to find out. Gregory Weir wrote this week about the aesthetic choices in working with pixel art and…

July 12th

First up for This Week In Videogame Blogging, ask yourself whether a fully destructible city whose every door leads to a fully furnished room sounds exciting. Create Digital Motion does a bit of a look-see at some up and coming games tech…

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July 5th

As if to make up for the slightly lighter post last week, the videogame blogosphere seems to have redoubled its efforts and produced an absolute ton of great reads This Week in Videogame Blogging. The first thing I spotted was David Wildgoose’s…

June 28th

This Week In Videogame Blogging is going to have to tend ever-so-slightly towards brevity I’m afraid, as I’ve got exactly two hours to bash this out before I go to a charity event organised by a friend called ‘Drawtism’. I’ll let your…

An Open Invitation to Contribute

Critical Distance is a community driven blog and as such we rely on contributors for our posts. Until now we have solicited contributions by invitation only; however we would now like to open it up and invite anyone with an interest in…

June 21st

Welcome to This Week In Videogame Blogging, where I try to round up the best blog posts from the critical gaming blogosphere. This week, Rob Lefevre’s reflective post about why he runs a gaming website caught my eye. Because of the decision…

Surfer Girl Reviews Star Wars

This is the first entry in a new series for Critical Distance – the writer/critic’s spotlight. This series focuses on the body of writing produced by a single videogame writer, critic or commentator. In this post I turn the spotlight on the…

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June 14th

Time to play catch-up – what posts did I inevitably miss reading last week? First, this piece on Left 4 Dead (the first) from Gregory Weir’s Game, Set, Watch column ‘The Interactive Palette‘. He says that “by creating enemies that can combine…