October 28th
So apparently Red Dead Redemption II came out this week or something, but I honestly don’t have a whole lot of writing on the subject to share for this roundup. I did read an alarming number of worryingly uncritical reviews on the…
So apparently Red Dead Redemption II came out this week or something, but I honestly don’t have a whole lot of writing on the subject to share for this roundup. I did read an alarming number of worryingly uncritical reviews on the…
The conversation on labour in games continues with undiminished momentum, in part because Rockstar co-founder Dan Houser has volunteered himself to be the one to really step in it this week. There’s no positive way to spin 100-hour weeks, period, but I’m…
It’s become something of a cliché at this point to quip that we are living in the darkest of a series of possible timelines. Moving beyond this idea’s (arguably well-justified) cynicism, I think this trend is indicative of a renewed impulse toward…
We are, without a doubt, in the midst of the busiest time of year for big-name game releases, but for the first time in a few weeks, the most important elements of the discourse–for me at least–haven’t been tied to any specific…
I want to begin with a confession: I’m tired. It’s been an emotionally draining news week pretty much regardless of what interests and channels you follow. I say this bearing in mind the privilege I enjoy in passing for straight, white, and…
This is my fourth week as Senior Curator for Critical Distance, and I am at once in a never-ending state of learning and growing, and having the time of my life. I’m beginning to recognize patterns and trends in games discourse–not only…
How can I express my excitement over the past seven days? This has been an incredible week for writing in games. This week’s banner release is Shadow of the Tomb Raider, and leading the charge in critiquing that game’s failure to tackle…
This week brings a selection of powerful and timely articles about inclusivity within games as well their overlapping communities of play, design, and criticality. With a shift by some major journalistic outlets away from scored reviews, as well as continued troubling reports…
This week I have enjoyed a wealth of fine criticism concerning the relationship between games and the recent past as authors explore “retro” trends in titles new and old. Great writing is also being done on the nature and role of criticism itself,…
Hello! I’m Chris Lawrence, and I am excited to announce that as of this week, I am joining the team as incoming Senior Curator for Critical Distance. You may know me from my ongoing work as Commentaries Editor for First Person Scholar,…