June 4th
byThis week we take a look at how we shape our personal worlds, and how games are shaped by us. Not just from a design standpoint, but by the way we explore our worlds and how that world informs the games we…
This week we take a look at how we shape our personal worlds, and how games are shaped by us. Not just from a design standpoint, but by the way we explore our worlds and how that world informs the games we…
How can game creators design for specific flavours of fear? This question is a big theme of writing this week, in what has turned out to be a particularly good selection of critical writing on games. I’m excited to hit “publish” on this…
Worried about the future? Pull up a chair! This week features writing on fear and the economy in games such as Night in the Woods and Prey. The thrill of reaching an audience The Personal-Essay Boom Is Over – The New Yorker…
Sound, size, and space are all discussed this week as critics work out what makes games affect us more deeply. Speaking First, an investigative piece about paying people to chat and play with you, and then a reflection on the voices of…
On your own in an unfamiliar place, where nothing is real, and powerful structures overshadow everything? Games critics this week venture out alone. Technical limitations Narrative-focused games are encouraging increasingly nuanced analyses of inaction, peace, and pacing. Gamasutra: M. Joshua Cauller’s Blog –…
This week saw some social media drama in the games criticism sphere, as Georgia Tech Professor Ian Bogost invoked the pantomime conflict that is Ludology vs. Narratology. Beyond that discussion, it’s been a busy week for quality writing, with a lot of…
Shining a light on media can help reveal the dark truths lurking beneath the surface. This week in videogame blogging, critics discuss power fantasies, prisons, and psychoses. Persona 5 We start with some writing on the problems with the latest game in…
This week’s writing allowed me to reflect on the way that gaming and life affect one another as well as how we look at games through time and space. I hope you enjoy what we’ve curated for you this week! From the…
Think back to games of the late 1990s; what did they teach you about games that you now take for granted? This week, critics reflected on how genres from the past affect the work they do today. Abandoned theme parks The release…
Wondering how to get started on games criticism? This week’s writing happened to feature some great overview articles that give readers an introduction to specific topics, as well as deeper dives on particular games. Erode symbols It’s a great time for writing…