July 19th
…Epps talks to FGC members fighting for a better, more just, more inclusive scene.
“Why did it take this particular tragic event for the world to finally stand up and…
…Epps talks to FGC members fighting for a better, more just, more inclusive scene.
“Why did it take this particular tragic event for the world to finally stand up and…
…envisioned within the larger collaborative process of game development and the studio system. with the aim of including indigenous narratives and game mechanics that can reach larger audiences.”
Two authors this week look at play as protest, art as activism, as well as how to design for both.
…developers to abide,” serving as a sort of early communal reflection of the expectations accompanying RPG narratives.
Beyond the fate of Aerith, many other writers established frames for interpreting the game via allegory and intertextual reference. Wesley Schantz’s ongoing Myth and Materia column for The Well-Red Mage makes a case for how the game was influenced by – and went on to influence – storytelling tradition by identifying its references to Greek, Norse, and Mesopotamian mythical systems, as well as by likening it to the work of literary figures like Dante Alighieri and John Milton. Ria Teitelbaum situates the…
…has something interesting to teach.
“These experiments
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…something to say about affective or evocative design in games, be it in terms of narrative direction, dramatic pacing, or, hey, just being nicer to dogs maybe!
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…Pointed Violence
A few longer essays look at how to read violence in the narratives of particular popular videogame series. Ladyknightthebrave recaps The Last of Us games and tries to make sense of their endless cyclical depths of violence and revenge. I enjoyed the fresh cross-media perspective in this analysis. (Manual captions) [Notes: The Last of Us 1 & 2 spoilers, lots of violent in-game footage, discussion of transphobia and lynchings].
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…alternately as positives, negatives, and stuff in the messy middle.
“The Black Boxer trope carries subtle conceptions about Black men as paradoxically both superhuman and inhuman. How else can black
…
…“Instead of focusing, as Black Ops does, on the frustration of soldiers armed to the teeth, only to be torn apart, these narratives could build an understanding that the same forces that erected the institutions from which these soldiers were sent out to die also resisted the progressive movements at home that might have made these wars unnecessary to begin with.”
Shining in the Darkness poetry! One day I’ll get to the bottom of its depths. . . maybe. With save states. And rewind.
…pieces this week looking at games that remix or renovate established genres in the interest in producing something new and critically reflexive towards what came before. I’m, uhh, gonna have to play 13 Sentinels sooner or later, aren’t I?
“In a genre
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…be one thing, but that chapter grew out of this, this piece, I had written about farm games, where for a period, I was obsessed with them, and I think I played, it’s almost embarrassing to admit, but I think I’ve probably played like 70 or 80 of those games. And they’re all pretty much, they’re all pretty much the same, right? There are like some minor differences. Sometimes it’s magic. And sometimes it’s, it’s science, and others have these narratives about fighting global agribusiness. And it’s always about the valorization of like a family farm. And it’s almost always…